>> What you need is for Pixar to support DXF (or better) >> export from
Typestry – something I brought up when I >> beta-tested it. I take it they
didn't implement it, I never >> checked the final rev.
Jaime,
Surely you don't propose that DXF is the best and final solution for geometry
and surface interchange? Will there ever be a better standard? If I wanted to
use my DGS renderer I would need to be able to generate RIB files. Of course
the major problem with RIB the fact that it doesn't support animation in a
single byte stream.