CompuServe Messages

#memory hungry mat editor

    17-Dec-93 11:27:28
Fm: Yost Group 76702,413
To: David Stinnett 70214,774
I think the problem is probably with your hardware, David. I just spent 30 minutes thoroughly testing this on my system. Here's what I did: 1. Loaded attic.3ds and render 1x. Memory usage was 13996. 2. Went to medit and loaded Chrome Gifmap from the attic scene. Memory usage was 14056. 3. Went back to editor and rendered 1x. Memory usage was 15024. (Note that this jump of 1Mb is due to Phar Lap's needing to allocate another 100K at this time, but it was on a PL memory boundary, so PL allocated a full 1Mb. This is normal, and after this it will stay stable.) 4. Went back to medit and changed the shininess in the Chrome Gifmap material. Rendered the sample sphere. Memory usage was 15084. 5. Went back to editor and re-rendered viewport. Memory usage was 15024, actually lower than the last time I was in Medit. 6. Just to be sure, I went back to medit, changed shininess again, and then did a Render Last from medit. Memory usage was 15084, the same that it was the last time I was in medit. 7. Again, to be sure, I went back to the editor and rendered again. Memory usage was still 15024. Finally, just to be absolutely positive, I went through steps 6 & 7 four more times. No change. What kind of motherboard, bios, and memory manager are you using? – G