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#3DS 3.0 KXPs

    17-Dec-93 16:12:19
Sb: #3DS 3.0 KXPs
Fm: Mechadeus 71052,1575
To: ALL
Has anyone been experimenting with creating their own animation scripts and importing them into the Keyframer as a KXP? The sample showed how the scripts could be altered by a program (KXPTEST) but it wasn't clear how to import your own or even a list of syntax. Is there developer information around on this feature?