Has anyone been experimenting with creating their own animation scripts and
importing them into the Keyframer as a KXP? The sample showed how the scripts
could be altered by a program (KXPTEST) but it wasn't clear how to import your
own or even a list of syntax. Is there developer information around on this
feature?
The IPAS3 SDK is going into beta test next week, and due to various
compiler-compatibility problems with the libraries, is currently scheduled to
ship sometime in January. Since it hasn't shipped yet, you won't find anyone
writing KXP's yet.
– G
PS: I've heard great things about your CD-ROM with combined 3DS environments
and real actors!