CompuServe Thread

#3DS 3.0 KXPs

2 messages in this thread
#72187From: MechadeusDec 17, 1993 4:12 PM
Has anyone been experimenting with creating their own animation scripts and importing them into the Keyframer as a KXP? The sample showed how the scripts could be altered by a program (KXPTEST) but it wasn't clear how to import your own or even a list of syntax. Is there developer information around on this feature?
#72292From: Yost GroupDec 18, 1993 1:09 AM
The IPAS3 SDK is going into beta test next week, and due to various compiler-compatibility problems with the libraries, is currently scheduled to ship sometime in January. Since it hasn't shipped yet, you won't find anyone writing KXP's yet. – G PS: I've heard great things about your CD-ROM with combined 3DS environments and real actors!