#Metaballs and 3DStudio
19-Dec-93 22:19:21
Sb: #72494-#Metaballs and 3DStudio
Fm: Danny Mercurio 76666,1030
To: John Ellis 72440,3046
OK. I understand where you're coming from now.
I agree that texture mapping of any complexity is a MAJOR undertaking for
metaballs if they remain in that state from the modelling to rendering stages.
What I'm trying to write is a "metaball" modeller which deals with objects as
blobs during the modelling and keyframing stages, but converts them to polygons
for the rendering stage. This should allow complex texture mapping while
maintaining a good approximation of true metaball model construction.
I know it isn't metaballs in the truest sense but it should serve as a good
work around for the time being.
Merry Christmas and Best Wishes,
Danny…