#HELP – Complex labelling
23-Dec-93 02:22:59
Sb: #72970-#HELP – Complex labelling
Fm: ALAN IGLESIAS 70262,1240
To: James Tichenor 71055,26
Hmmm, if you use geometry for the labels, no (summed area) texture mapping for
the labels would be needed, James. Wouldn't this *reduce* memory requirements?
It sounds as though you are still mapping the label objects. This technique
uses the _actual alpha-numeric geometry_ for the labels, with *no* mapping
required!<g>
By "applying" the labels I meant zooming way in and moving the label geometry
right up to the face of the stereo. When rendered from the camera, it will look
as though the letters are silk-screened on to the front of the unit. A very
clean effect.
If this is still unclear, I'll be happy to Email you my phone number, and I'll
explain it to you…
-Alan