Vapor
Hi James,
<<vapor — smoke ring>>
here's what you'll need to do.
1) either create a new cube or delete your emmitter points from your existing
cube.
2) go into the 2d shaper and create 2 concentric circles, then assign those two
shapes and go into the 3d editor
3) CREATE/OBJECT/GET SHAPE to bring the shape into the editor — now you have
a set of points in the shape that you want the vapor to emit, a ring
4) rotate the object and scale it into your cube, then attach it to the cube.
5) set up your vapor settings and render away
I made a quick one and used parallel emmitters it looks pretty good.
i trust this puts you on the right path 🙂
-Kyle