Trying to get boned
07-Dec-94 20:30:15
Sb: #139964-Trying to get boned
Fm: Darren Gasser 75107,2653
To: Jeffrey I. Reisner 75031,1525
Hi Jeff,
Just got your message. Sorry about the delay.
The only reason I can think of that your hand would rotate is if you rotated
the 'bones skeleton' at some point. Anything you do to the bones like scaling
or rotating will happen also to the mesh after the Keyframe information has
been transferred by Bones2.
A mesh created in the Blob modeler should work fine. That is how Glenn
Melenhorst made the arm for the Bones flic he uploaded to the ASoft Library.
Do you have any bones in the hand itself (like the palm area) to keep the
vertices there from following the finger bone movements? In the Bones2 dialog
box you can set the number of bones that will affect a vertex and whatever bone
is nearest will affect every given vertex unless you add "hold position" bones
or use Bend-Aid to avoid this.
If this does not help, I will be happy to look at your project file (if you
want to upload it to me) and see if I can figure out the problem.
Joe