CompuServe Messages

Trying to get boned

    07-Dec-94 20:30:15
Fm: Darren Gasser 75107,2653
To: Jeffrey I. Reisner 75031,1525
Hi Jeff, Just got your message. Sorry about the delay. The only reason I can think of that your hand would rotate is if you rotated the 'bones skeleton' at some point. Anything you do to the bones like scaling or rotating will happen also to the mesh after the Keyframe information has been transferred by Bones2. A mesh created in the Blob modeler should work fine. That is how Glenn Melenhorst made the arm for the Bones flic he uploaded to the ASoft Library. Do you have any bones in the hand itself (like the palm area) to keep the vertices there from following the finger bone movements? In the Bones2 dialog box you can set the number of bones that will affect a vertex and whatever bone is nearest will affect every given vertex unless you add "hold position" bones or use Bend-Aid to avoid this. If this does not help, I will be happy to look at your project file (if you want to upload it to me) and see if I can figure out the problem. Joe