No Splines In R4?
12-Dec-94 15:35:37
Sb: #141339-No Splines In R4?
Fm: M. G. BATCHELOR 71532,1214
To: Brandon MacDougall 74724,3165
<< Useing skin.axp and Deform over a nurb/Bezier modeler? please… >>
That's not AT ALL what I said…..read it again. Yes, while not *IDEAL* today,
3DS's native tools, Skin, etc.. are much more powerful than ** merely a Bezier
Patch Modeler **, which is far from a complete spline modeling
environment…..NURBS or no NURBS. In fact, a NURBS patch modeler (ONLY) is
less powerful than the above. Just because it uses NURBS doesn't mean a thing.
Check out the PD upload here.
<< With the right software and the minds like the Yost group, yes. >>
Well, in their minds I guess, it wasn't the right solution….which was my
point.
<< I think the problem was that R4 was marketed as a major upgrade with a
Spline modeler included >>
A spline ** BEZIER PATCH ** modeler was advertised, ALIAS it wasn't. There's a
BIG difference, which again is my point. Let's see what they manage to cook up
next for R5.
Regards,
BILL