#Refraction with CM
12-Dec-94 22:21:31
Sb: #141424-#Refraction with CM
Fm: Aleksey Popelyukhin 74212,1113
To: WILLIAM BELVIN 75050,1643
Hi, Bill!
>You mentioned it's possible to do refraction with it. How?
1. To get permanent solution for Refraction under 3DS wait for our Refraction
Mapping
IPAS (AXP + SXP + PXP + KXP), which is part of our upcoming MERCATOR Mapping
Atlas.
It's not going to be very long wait:
allow 6-8 weeks + hype + tax – tax return (certain restrictions apply) =
realictically speaking, it'll be ready by the end of February (95, of course).
2. Meanwhile try (as Gary Yost suggests) the following:
use Camera Mapping as usual, but for the texture take background map, blur it a
little,
tint and use it as a reflection map as well – you should quite convincing
immitation
(I, personally, liked it).
Regards,
Alex, Video International
P.S. Refraction is just side effect for Camera Mapping. CM was created
primeraly as
a Camouflage and Clean Substitution effect…
P.P.S. Where are you anyway?