CompuServe Messages

#Refraction with CM

    12-Dec-94 22:21:31
Fm: Aleksey Popelyukhin 74212,1113
To: WILLIAM BELVIN 75050,1643
Hi, Bill! >You mentioned it's possible to do refraction with it. How? 1. To get permanent solution for Refraction under 3DS wait for our Refraction Mapping IPAS (AXP + SXP + PXP + KXP), which is part of our upcoming MERCATOR Mapping Atlas. It's not going to be very long wait: allow 6-8 weeks + hype + tax – tax return (certain restrictions apply) = realictically speaking, it'll be ready by the end of February (95, of course). 2. Meanwhile try (as Gary Yost suggests) the following: use Camera Mapping as usual, but for the texture take background map, blur it a little, tint and use it as a reflection map as well – you should quite convincing immitation (I, personally, liked it). Regards, Alex, Video International P.S. Refraction is just side effect for Camera Mapping. CM was created primeraly as a Camouflage and Clean Substitution effect… P.P.S. Where are you anyway?