#Refraction with CM
4 messages in this thread
Hi, Aleskey!
I downloaded both Camera Mapping working Demo and sample FLI.
Very impressive!
You mentioned it's possible to do refraction with it. How?
Bill,
HIC
Hi, Bill!
>You mentioned it's possible to do refraction with it. How?
1. To get permanent solution for Refraction under 3DS wait for our Refraction
Mapping
IPAS (AXP + SXP + PXP + KXP), which is part of our upcoming MERCATOR Mapping
Atlas.
It's not going to be very long wait:
allow 6-8 weeks + hype + tax – tax return (certain restrictions apply) =
realictically speaking, it'll be ready by the end of February (95, of course).
2. Meanwhile try (as Gary Yost suggests) the following:
use Camera Mapping as usual, but for the texture take background map, blur it a
little,
tint and use it as a reflection map as well – you should quite convincing
immitation
(I, personally, liked it).
Regards,
Alex, Video International
P.S. Refraction is just side effect for Camera Mapping. CM was created
primeraly as
a Camouflage and Clean Substitution effect…
P.P.S. Where are you anyway?
Im very interested in refraction mapping. Perhaps you could upload some
examples when its working. How about a glass half full of water?
or is it half empty?
Hi, Edward!
>>Perhaps you could upload some examples when its working. How about a glass
half full of water?
>>or is it half empty?
Sure, it is half full, and Refraction Mapping IPAS is half ready.
As soon as it get to the stage to be capable of rendering anything, I will post
samples
(give us 4-6 weeks)…
As of now it renders just glass with no water 🙂
Regards,
Alex, Video International