#How To Figure Out Timing
21-Dec-94 19:08:51
Sb: #143015-#How To Figure Out Timing
Fm: Yost Group 76702,413
To: Alex Karamanoglou 73162,2027
You're getting plenty of replies. When you get around to project in which you
have time for tests, here's a technique I discovered that was too late to
document. You can create a spline/path in the Shaper using the Freehand tool.
When applied to an object as motion, it'll come close to imitating the velocity
changes of the mouse that were used when creating the freehand spline. Of
course, you can't always apply such a path directly to an object you want to
animate in a scene, but you can use it on a draft object to get an idea of
comparitive movement, and then imitate the timing in the Keyframer.
– Jack