#big proj woes 300k faces
22-Dec-94 01:40:26
Sb: #143244-#big proj woes 300k faces
Fm: Yost Group 76702,413
To: TBruno 76635,1274
The usual thing production folks do with large texture maps is that they
produce a small working version (same aspect ratio) for positioning and test
rendering. Then, when they're ready to render the final version, they swap out
the real thing for the small proxy map and crank it out.
– G