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#big proj woes 300k faces

    22-Dec-94 02:23:23
Fm: MARTIN G FOSTER 70303,456
To: TBruno 76635,1274
Todd, GaryY had some great suggestions. I have found that I can do a pretty good job of mapping by setting the texture map as the background image, turning on the view background feature to see a proxy of the image in the TOP view and panning and zooming the mesh in position in relation to the background. Once it looks right, do a surface, mapping, region fit around the perimeter of the background proxy.