#big proj woes 300k faces
22-Dec-94 02:23:23
Sb: #143244-#big proj woes 300k faces
Fm: MARTIN G FOSTER 70303,456
To: TBruno 76635,1274
Todd,
GaryY had some great suggestions. I have found that I can do a pretty good job
of mapping by setting the texture map as the background image, turning on the
view background feature to see a proxy of the image in the TOP view and panning
and zooming the mesh in position in relation to the background. Once it looks
right, do a surface, mapping, region fit around the perimeter of the background
proxy.