#Metaballs
24-Dec-94 16:12:35
Sb: #143561-#Metaballs
Fm: Alfonso Hermida 72114,2060
To: John K. Jordan 71174,711
//I built my first cave system with Blob (yes, 2.0a) yesterday – this thing has
some real //potential.
a cave? interesting. Is that for a fly-by?
//I continue to get "A serious math error.." often (running solely on the
Pentium now) I'll //try to pin it down.
keep me posted – another option could be to compile different versions
(with/without optimizations etc) and see if it makes any difference.
>>slow loading…
//Jim Lammers had this hint yesterday…
// "I've found that the fastest way to get a blob into 3DS is to convert
// twice. First, export from the Blob modeler as RAW. Then use RAW23DS
// to convert the data to an ASCII 3DS file. This should load a little
// quicker!"
//This works VERY well – my latest Big Blob loaded in seconds instead of
minutes. //Actually, the perfect solution for 3DS users would be to write a
3DS file format directly.
I was a little worried with memory usage (recall that BS 2.0+ is not a DOS
extended app) so we tried to include the least amount of code possible and let
other write small routines to convert from RAW or DXF to whatever other format.
//I have a lot of ideas for user-interface enhancment, for example the way some
of the //buttons operate. I could also create a feature wish-list if you are
interested. The next //time I use it, I'll start keeping a log, and can send
you beta-style reports by email.
please do.
//Where can I find the Windows version? Does it run full-screen at whatever
resolution I //have Windows set? Is there any way to get more resolution in
the DOS version.
You can get the Windows version from the GraphDev forum, BLOBW.ZIP (I think).
I'm trying to get BS to compile with the DOS Extender – if this happens I can
use the SVGA routines.
Alfonso