Mirrors
30-Dec-94 08:52:48
Sb: #144140-Mirrors
Fm: Phillip L. Miller 74710,3061
To: KEVIN MCFARLAND 75037,716
Try black ambient & diffuse with a white specular (the specular color mixes
with the reflection). Now adjust the shine as you wish (100% Shininess &
Shininess Strength would be a perfect mirror). The Reflection Blur slider
will influence the blur of the refelction, and a perfect mirror would be 0
or 1 (no parameter adjustments for reflection maps). The Reflection Map
slider throttles the percentage of the reflection in a manner similar to
adjusting a white specular's luminance (so 100% would be a full reflection).
– Phil
p.s. Once you have it assigned to a flat plane, and its working to your
satisfaction, save that object out as its own 3DS file – you now have a
mirror you can merge at any time.