CompuServe Thread

#Mirrors

3 messages in this thread
#144140From: KEVIN MCFARLANDDec 29, 1994 4:07 PM
Hello All… Can someone help me create a mirror? I don't have a problem creating flat auto reflection maps…but I can find a suitable "texture" or color for a mirror (the type in ones' bathroom, for ex.). Silver doesn't cut it, and I can't create a metallic, chromey look on a flat surface to use for an auto reflect map material. Any suggestions? Thanks, Kev.
#144146From: M. G. BATCHELORDec 29, 1994 4:55 PM
<< … find a suitable "texture" or color for a mirror (the type in ones' bathroom, for ex.). Silver doesn't cut it, … >> Try the metal shader with Kd = RGB 0 to128, and Ka = RGB 0. BILL
#144244From: Phillip L. MillerDec 30, 1994 8:52 AM
Try black ambient & diffuse with a white specular (the specular color mixes with the reflection). Now adjust the shine as you wish (100% Shininess & Shininess Strength would be a perfect mirror). The Reflection Blur slider will influence the blur of the refelction, and a perfect mirror would be 0 or 1 (no parameter adjustments for reflection maps). The Reflection Map slider throttles the percentage of the reflection in a manner similar to adjusting a white specular's luminance (so 100% would be a full reflection). – Phil p.s. Once you have it assigned to a flat plane, and its working to your satisfaction, save that object out as its own 3DS file – you now have a mirror you can merge at any time.