#Acad FACES for 3D Studio
21-Feb-92 07:46:09
Sb: #33942-#Acad FACES for 3D Studio
Fm: Angelo Guarino [DTI Inc] 70323,3375
To: Craig Sharp [Mem TM] 73417,2320
>> maybe I'm missing something
Craig,
Maybe what your "missing" is the details on how BlockSOLID does this. I
think this will clear it up….
In the SEDIT/Join command, we infact combine all the MxN meshes, p-face
meshes and 3D Faces into one P-face mesh. Once this is done, you can use
the SEDIT/Align command to make all of those faces IN THAT MESH consistent
with the 1st face in that mesh. If that face was "pointed the wrong
direction", then the SEDIT/Reverse command will "flip-flop" the entire mesh.
So you see, we are addressing the problem by "imbedding" the 4-sided, 3D
faces into a P-face mesh and then doing an orientation check on the unified
mesh. Since P-face meshed are supported by 3DS, this is a reasonable
solution.
Hope that clears it up….
Ang