CompuServe Messages

Sub aquamercurial…

    01-Feb-94 03:17:00
Fm: John Ellis 72440,3046
To: John Tissavary 71054,15
John, you don't need Water.SXP, Ripple works great all by itself, you just apply the process a couple of times to different areas, and then morph between the variations. As for underwater, there's one on the CD with a shark in it which might give you some ideas. Basically its fog but light blue best way to get that underwater haziness. If you want some glints you can morph a flat mesh in the background with an opacity map with some glints in it that undulate. Gently swaying sea-weed would be nice, morphing plants, lets see… I used a linen texture for water once and it gave a nice differentiation to the water, like patches of dark and light. I'll see if I can dig it up, its way cool for the ocean look and if you put it on the surface with the camera looking up through it the effect would be real nice. Any other wildness you had in mind? <G> -JE