CompuServe Thread

#Sub aquamercurial…

23 messages in this thread
#80243From: John TissavaryFeb 1, 1994 2:28 AM
Looking for awesome suggestions/examples of super incredible, mindblowing, bleeding edge, headcleaning underwater/underliquid looks. I'm not looking for photorealism here, rather I'm going for a combination of realism-surrealism (probably a bad description considering surrealism is a specific art movement that I probably won't be faithful to in this peice… but you know what I mean, right? <g>). AND, I'm trying to do a surface break without using water SXP (don't have it, don't have budget for that effects group 🙁 ]
#80248From: MARTIN G FOSTERFeb 1, 1994 2:52 AM
my feeling is to use ripple.pxp which comes with 3ds for the water surface. For the lighting create a projector spotlight which uses an animated ripple .flc bitmap to create those interesting light pertubation effects that happen underwater. For this, I imagine you could use a rippling object shot from above with an opaque white material and harsh, glancing lighting. You'd get a nice cycling ripple gobo .flc for your spotlight(s).
#80336From: John EllisFeb 1, 1994 12:36 PM
Martin >> my feeling is to use ripple.pxp << Like minds… <G> -JE
#80450From: John TissavaryFeb 1, 1994 7:02 PM
Ditto <g>. I'm mostly interested in image processing suggestions to murk up the scene, add atmosphere like looking through a glass of iced tea, or tears, or something. John Tissavary (La Luna cie)
#80487From: David StinnettFeb 1, 1994 10:00 PM
John, I'm doing an underwater scene myself but I'm just wrapping up on the modelling now, so I haven't messed with the "look" yet, But, to murk up the scene, try this in Pstyler, Open up a frame and use the duplicate command to make a copy it. Apply a guassian blur to it (around 10, I think) and then do an Image.. compute… blend and set both copies of the frame. You can try various settings, but this should give you a nice hazed up image without losing any detail. I'm going for a realistic look in my stuff right now, and this, along with some other things, should help alot. I picked up this trick in a mag (don't remember which one) in a little snippet on how atmospheric haze was added to a digital matte painting. Hope its of some use, David
#80564From: John TissavaryFeb 2, 1994 2:28 AM
Sounds like a good tip. The only thing is there are going to be quite a few frames, and I don't think the new Pstyler does batch processing… John Tissavary (La Luna cie)
#80602From: David StinnettFeb 2, 1994 4:42 AM
>> I don't think the new Pstyler does batch processing… No, but it will do macros. I haven't tried it yet, but I'm sure you'd have to initiate the changes to each frame by hand, so it would still be a long and tedious process for a large sequence, well, even for a small one I guess. David
#80493From: John TissavaryFeb 1, 1994 10:02 PM
Ditto <g>. I'm mostly interested in image processing suggestions to murk up the scene, add atmosphere like looking through a glass of iced tea, or tears, or something. John Tissavary (La Luna cie)
#80621From: Accu-WeatherFeb 2, 1994 8:07 AM
Just a thought, don't know if/how it would work… After rendering the entire final piece, map the resulting TGA's to a slightly rippling face. This may be going too far, but may give that distorted/refracted/wavy underwater look.
#80754From: John TissavaryFeb 2, 1994 4:59 PM
Not a bad idea, Wade. Tests forthcoming… John Tissavary (La Luna cie)
#80454From: John TissavaryFeb 1, 1994 7:02 PM
Those were my feelings, too. We're definitely thinking along the same lines: I've already settled on ripple and the projector lights, too, and will either use a hand made caustic (perturbation) flic, or digitized video. The one area where I'm a little blank is image processing. I'd like to soften/murk things up the way they look underwater, or through tears, or through a glass of iced tea <g>. I've got some things brewing over here, but I'm game for all suggestions. tanks, John Tissavary (La Luna cie)
#80495From: John TissavaryFeb 1, 1994 10:02 PM
Those were my feelings, too. We're definitely thinking along the same lines: I've already settled on ripple and the projector lights, too, and will either use a hand made caustic (perturbation) flic, or digitized video. The one area where I'm a little blank is image processing. I'd like to soften/murk things up the way they look underwater, or through tears, or through a glass of iced tea <g>. I've got some things brewing over here, but I'm game for all suggestions. tanks, John Tissavary (La Luna cie)
#80529From: MARTIN G FOSTERFeb 2, 1994 1:52 AM
John, I'm not sure if post-processing would be necessary, especially if you use all the things you mentioned plus the aqua fog. However, I just had an interesting thought about rendering the sequence in video post with an entry in the trans column which would be an animated grayscale wavy flic effect (values of the grays might range from rgb 0,0,0 to 50,50,50). Possibly the same flic you used for the projector spotlights. This would enhance the effect that you were passing through diagonal fronds of light refracting down through the water. You might need a first entry in the vp queue with an appropriate solid colour or gradient or something. Gosh, this is interesting I wish I had a PAR right now to do some experiments with.
#80566From: John EllisFeb 2, 1994 2:28 AM
Martin, Nice idea about the light beams passing through the water, have to try that with fog. See what the effect is. -JE
#80573From: John TissavaryFeb 2, 1994 2:48 AM
Cool suggestion Martin!!! I'm going to try that when I'm ready to do the underwater experiments. I'm tied up on a 'real' job right now, but will be getting to this project sometime in the next week or so. John Tissavary (La Luna cie)
#80680From: MARTIN G FOSTERFeb 2, 1994 11:21 AM
John, I might give my suggestion a try myself to see how it looks – I've made myself very curious <g>.
#81154From: David TaffetFeb 3, 1994 9:58 PM
Same idea as I had. How about creating an animated object using ripple, duplicate it twice, rotate the copies some, make them transparent but shiny, put in a light and a camera and render for the water ripple map? I think it may yield a good result. David T
#81174From: John TissavaryFeb 3, 1994 11:50 PM
Funny you should mention that, I'm starting all my water effects test right now. The caustic flic with just the right amount of layered fog, light, and tint yeilds spectacular results! I'm going to do surface next, and was going to try exactly what you mentioned… great minds think alike <g>! John Tissavary (La Luna cie)
#81543From: David M. TaffetFeb 5, 1994 4:48 PM
Yeah – Great minds think alike… and so do ours! <G> DT
#81555From: John TissavaryFeb 5, 1994 7:29 PM
<gggg> John Tissavary (La Luna cie)
#80250From: John EllisFeb 1, 1994 3:17 AM
John, you don't need Water.SXP, Ripple works great all by itself, you just apply the process a couple of times to different areas, and then morph between the variations. As for underwater, there's one on the CD with a shark in it which might give you some ideas. Basically its fog but light blue best way to get that underwater haziness. If you want some glints you can morph a flat mesh in the background with an opacity map with some glints in it that undulate. Gently swaying sea-weed would be nice, morphing plants, lets see… I used a linen texture for water once and it gave a nice differentiation to the water, like patches of dark and light. I'll see if I can dig it up, its way cool for the ocean look and if you put it on the surface with the camera looking up through it the effect would be real nice. Any other wildness you had in mind? <G> -JE
#80452From: John TissavaryFeb 1, 1994 7:02 PM
Hmmm…. fog. Seems I use that a lot. I don't like how homogenous it is, but I'll definitely give it a try! The plants sound nice. Let me know if you find them. thanks, John Tissavary (La Luna cie)
#80494From: John TissavaryFeb 1, 1994 10:02 PM
Hmmm…. fog. Seems I use that a lot. I don't like how homogenous it is, but I'll definitely give it a try! The plants sound nice. Let me know if you find them. thanks, John Tissavary (La Luna cie)