CompuServe Messages

MIcron P60

    07-Feb-94 02:59:45
Sb: #81762-MIcron P60
Fm: John Ellis 72440,3046
To: Richard J. Smith 72613,2367
>> is there anymore info on setting up and managing image files on a network?<< Well Richard that depends on who you ask. I imagine you'll get a variety of answers. But the solution, I'm absolutely thrilled with is having a seperate file server, and rendering everything to it. It also has a framebuffer for output. And I keep pushing it by making it do more things, like it now has a CD-ROM on it with the World Creation Toolkit, with Workstations sharing it, as well as the 3DSNET file which keeps track of which system is rendering what. You have to think through what makes sense to you in terms of what resources you have but I'm using a 386/40 and it hasn't bottlenecked at all. I've also put things to tape from a networked Workstation rather than from the file server without incident. I'm using SCSI's on the file server and as the need requires I will add more, creating a bank. This means that any additional workstations I decide to build won't need much except fast cpu's and lots of memory, a small hard drive and a vga card. I haven't found any limitations to this approach yet. If you do share texture maps with LAN 5 I've been told you need to make them read-only. I haven't gotten that far yet. But its the next step in a wonderful journey. -JE