#Playmation
Never thought there wasn't people still making logos. Any individual
that has the drive, vision and courage to start a business will
inevitably look (hopefully <g>) to having that achievement recognized
in a good logo animation created by someone who's artistry is
possessed of the same drive and vision.
My message was intended more for John, who is a student like myself
and is constrained by a more limited budget and circumstances. Also,
the vein of our conversation was more in keeping with experimentation
and having fun with tools that would likely be passed over by others
in the forum.
I could be wrong – usually am, that's why I follow along here <g>, but
I was told that Typestry could import objects, extrude them and then
use them, albeit somewhat crudely in a quicktime movie of a logo
animation. Obviously for $200 it wont do what 3DS will, but as you
pointed out for some markets and for some budgets, it may suffice.
I'll also add that it seemed it was more suited to usage in desktop
presentations – opening animation in a slide show or defining new
areas of concentration in those slideshows.
>>It seems like some people on this forum think a computer and software is all
that makes animations, gets contracts, and keeps clients happy. <<
I hope this wasn't meant for me. Everything in life begins with an individual
vision or interpretation. I guess no one truly knows what van gogh's vision
was, but it was there. Niels Bohr viewed the atom as a miniature solar system
and found a metaphor for his unconscious vision. Einstein stood on a bridge and
was disoriented by watching the water flow beneath the bridge and thought he &
the bridge were moving instead of the water – theory of general relativity.
I think that animation is moving in a similar manner to what happened with DTP.
At first it was a manual art which limited itself to those with specific skills
and training. Next came the software which lessened the need in general for
those physical skills. Soon many people were experimenting and producing a lot
of bad looking work, though some was quite good. The truth is that it still
takes the skill and vision of a designer to produce visually interesting work
in both fields.
Mike