Missing Alpha Channels.
17-Feb-94 18:40:31
Sb: #84568-Missing Alpha Channels.
Fm: Jim Butler 73622,2217
To: Jonas Ruikis [ADESK] 73172,1351
Jonas, I'd love to send you a project, but I'm bound by an NDA on
this one. I think Gary's suggestion that 3ds is using some of the
same code for depth cueing as for fogging is probably correct. In
any case, the problem is resolved by turning off depth cueing. The
end result isnt really that significant for my task at hand anyway.
Just try rendering any project with distance cueing on, render the
alpha, and then have a look at it with Photoshop or whatever. I think
youll see what I'm talking about. Thanks much for the quick response
to my question however. Probably be talking to you again!