CompuServe Messages

#GRIDS,etc.

    26-Feb-94 17:21:54
Sb: #86912-#GRIDS,etc.
Fm: GREG TEEGARDEN 71175,3026
To: M. G. BATCHELOR 71532,1214
That fog idea could work as temporary fix, but for true volumetric fog to look right, it would have to be generated entirely by the software. The problem with using multiple planes is that as the object passes through the environment, you will be able to see the edges of the transparent ploys around your element(s) in the scene. It would be a dead giveaway of what your up to. The concept non the less however, could produce some interesting results. —the grid idea sounds like it would work, but how do you keep it from appearing in your scene if it is indeed an object? (assuming of course you don't delete it or somehow hide it prior to rendering)