CompuServe Messages

#PARdon me, but…

    26-Feb-94 15:56:14
Sb: #PARdon me, but…
Fm: John K. Jordan 71174,711
To: ALAN IGLESIAS 70262,1240
Ok, Alan, you're in big trouble. Scumbag, rat, devious dog, bad influence… This is all your fault. You should have kept it a secret and should never have discussed it publicly. You should have made up bad things to say and advised everyone to stay away. But NNNOOOO, you had to let me know how great the PAR was. You exercised some sort of mind control over me, yeah, that's it, it's not my fault. It's your fault I called and ordered this PAR for my home 3D dungeon (with Saturday deliverly, no less). I rendered a bunch of frames last night, installed the evil thing this afternoon, and am now looking at the most fabulous real-time animation I could ever have imagined. It must be your fault I'll be ignoring my wife and kids, neglecting to feed the dogs, forgetting to go to work, and never getting any sleep again! You dirty dog – I thank you sincerely for your (and others) recommendation on this great toy! When I got 3D Studio, I thought it was the most fun I could ever have. I was wrong: the 3DS/IPAS/PAR has to be it. After the torture of frame-by-frame to tape, this thing adds a whole new dimension. Now I have to go into debt and buy some more pentiums so I can render faster. (Can I blame that on you too? <g>) The installation went smoothly, frames transferred with no problem, and the output looks great. I cannot tell the difference between the PAR output and that from the ATVISTA, except for some minor compression artifacting on broad, smooth gradients, and then only on stills. I can't get the DPSPAR_I.PXP to work: the PXP loader reports "Can't locate that program". ??? At the moment, I'm rendering fields directly to the PAR from 3DS on the other machine and it seems to be going smoothly. I didn't realize I'd be able to see each rendered frame on the PAR video output as it was completed – a bonus! Well, I've got to go now – it's my wife's birthday dinner outing tonight. Let's see, at 1:57 per frame, 96 frames to go, if we hurry, we can get back when… (just kidding, really!) <g> (Now, where can I hide these boxes…)