Open GL
Steve,
If AM will not be able to take advantage of OpenGL rendering (except in
sculpture previews), won't that provide a strong advantage for other vendors
who support OpenGL rendering in their animation packages. Does Hash have any
tricks up their sleeves that will allow them to compete with 3d-software that
renders at speeds comparable to an Indy? (According to Evans and Sutherland who
are developing an OpenGL accelerator)
Thanks
EMK