OpenGL again
>>>>With all of your competitors being able to take advantage of an OpenGL
hardware accelerator in rendering, won't AM appear to render like a snail?
From what I hear OpenGL doesn't do a thing for raytracing, it is good for the
"more mechanical" kind of rendering (no true shadows, reflections or infraction
in transparent objects) you get in 3DS or other programs that use less math
intensive methods… or did I hear it wrong?…
Pawel