#Radiosity
23-Jan-95 22:14:20
Sb: #3365-#Radiosity
Fm: Charles Blaquiere 76046,1756
To: Tim Wilson [Crestline] 76432,1122
Tim,
yes, my technique would take longer as the user increases the blurriness.
Since one parameter would determine whether Imagine used a 2×2, 3×3, etc.
group of reflection "para-normals" <g>, rendering time would increase as
the number of surface "para-normals" increased.
Application of my technique wouldn't to affect brushes at all, just the
value that Imagine uses from the environment map to affect the reflected
component of an object point's color.
It might be interesting to debate whether it would take longer to
calculate several surface para-normals per point, or to simply pre-blur
the environment map.
(By the way, Mike: this blurred reflection is what I thought Shininess was
all about! Boy, was I wrong — and boy, am I glad to have read Tim's
trick)
Blaq!