CompuServe Messages

#Radiosity

    23-Jan-95 22:14:20
Sb: #3365-#Radiosity
Fm: Charles Blaquiere 76046,1756
To: Tim Wilson [Crestline] 76432,1122
Tim, yes, my technique would take longer as the user increases the blurriness. Since one parameter would determine whether Imagine used a 2×2, 3×3, etc. group of reflection "para-normals" <g>, rendering time would increase as the number of surface "para-normals" increased. Application of my technique wouldn't to affect brushes at all, just the value that Imagine uses from the environment map to affect the reflected component of an object point's color. It might be interesting to debate whether it would take longer to calculate several surface para-normals per point, or to simply pre-blur the environment map. (By the way, Mike: this blurred reflection is what I thought Shininess was all about! Boy, was I wrong — and boy, am I glad to have read Tim's trick) Blaq!