#Brushmap Seams
22-Jan-95 18:22:24
Sb: #3373-#Brushmap Seams
Fm: Tim Wilson [Crestline] 76432,1122
To: Marc Reinig 72410,77
Marc,
>>On a cylindrical or spherical surface you also can't use Repeat, instead you
again create the tiled map but roll it, split the object into two subgroups and
map separately onto each subgroup rotating appropriatly. <<
The Repeat setting does not work on Cylindrical (Flat X, Wrap Z) and Spherical
(Wrap X, Wrap Z) mapping AT ALL, so forget about that. You don't have to do any
tiling before you apply a map of this type. You just need to make another
SEPARATE image map, with the seam `rolled' into the center of the image.
>>This way you hide the `Altitude' seams of both images in a part of the object
where they aren't visible.<<
This was probably a poor way to put it. If you apply a Spherical or Cylindrical
map exclusively to a Subgroup, only part of the image will show up on the
rendered object. So the idea is to make sure the part that shows up on the
Subgroup does not contain the `Altitude' seam. You do this by rotating the
second map 180 degrees as I described.
>>If I rotate around and look from the side will I see them?<<
By using two images with seams in different places, applied to two opposite
Subgroups, you can prevent either `Altitude' seam from being visible anywhere
on the object.
Tim
P.S. Please remember that these remarks relate to the unique seam created ONLY
by Altitude maps.