#Soft F/X Application Err
29-Dec-94 10:03:36
Sb: #2613-#Soft F/X Application Err
Fm: Byte by Byte Corporation 74431,3462
To: Rick Quisenberry 75746,2710
Dear Rick Quisenberry:
The shader color can not be set in the "Shader Preview Dialog." This priview
dialog is used only to view the color and shader (texture) combination quickly
so that the model does not have to be rendered every time you change the face
color, shader color, and/or shader mapping as well as the settings for
glossiness, tansmissivity, and reflectivity. To view the color/shader
combination as it would appear on rounded surfaces, click the button marked
"Sphere," and to get an idea of what it would look like applied to flat objects
with edges involved, you would select the radio button marked "Cube." This
whole dialog box is a way you can get an idea of what settings you would need
to get the color and shader the way you want them. Also it allows you to get a
pretty good idea of how changing the settings will affect the image if you are
not sure what the number settings correspond to.
To actually set the face color and mapping, shader color and mapping, as well
as the settings for glossiness, reflectivity and transmissivity, you must use
the "Set Attributes" dialog box located under the "Attributes > Face
Attributes" menu bar.
In this screen, to set face and shader color, click on the appropriate colored
block. This should get you to a "Set Color" dialog. Choose your color and click
on "OK." The chosen color should appear in the color block. Now you must click
on the "Set" button or the color will not be assigned. Again the set button
must be hit every time you make changes to glossiness, transmissivity, and
reflectivity as well. The "Get" button will restore the color or number value
to the one that has been set for that face or surface. you already know how to
set the internal. shader. To set a face or surface map you must click on the
set button under the MAPS block. Choose NEW and click on OK. Click on the EDIT
button under the same block. Choose our surface image from the available
images. You can also choose mapping type, reflection images, and bump images in
this dialog. Additional images can be purchased from other companies, as well.
I hope this information will help you. If you still have trouble setting the
shader color or with any other part of SoftF/X, then please do not hesitate to
send us another message or call our technical support line at (512) 795-0150.
Mike Srivathanakul
SoftF/X Technical Support