Scalpel (?)
13-Feb-95 10:01:33
Sb: #152738-Scalpel (?)
Fm: Jonas Ruikis [ADESK] 73172,1351
To: Edwin Braun 100114,2730
Hi Edwin,
<< How does skin handle branches? Y or M? >>
Maybe the following file will help you….
File Info for BRANCH.ZIP
Section: Mesh/Project Files Contributor: 71532,1214 Size: 79972
Submitted: 8/24/94 Type: Binary Accesses: 221
Title: Psudeo-Branching Skin examples
Keys: BRANCH SKIN EXAMPLE
This zip contains 2 small & simple project files & flics to
demonstrate one technique for faking Skinning a branching path
(skeleton). Make sure to select the CS's by name, one-by-one, to
analyze the technique used. Feel free to ask me any questions
regarding it… BILL
<< At this moment we are now finishing our userinterface. We found
some difficulties with the realtime render lib we use the watcom 10
compiler and we could only produce black objects. Except of this
problem the lib works fine. Is there any workaround? >>
The realtime render lib was uploaded by Gus Grubba. I have not seen
any threads regarding it's use. You may wish to contact Gus
directly.
jonas[adesk]