#Material problems
13-Feb-95 16:32:28
Sb: #152036-#Material problems
Fm: Kevin Mc Tiernan 72763,1436
To: jeffrey morris 70033,3226
Jeff,
Try selecting the faces, and detaching them into an object. You now
have two choices
1) make the mapping coordinates the size of the object, and use the
tile settings to adjust how the image repeats along the x and
y axes.
TIP: instead of repeating this for every adjacent wall, keep
the mapping coordinates size and tiling settings the same,
and rotate the coordinates flat to the adjacent walls, this
ensures that the tile lines will line up perfectly.
2)scale the mapping coordinates to the size you want each tile to
appear and apply it. Use bitmap fit to get the proportions of the
mapping coordinates correct. When using this method the tile settings have
to be x=1, y=1.
Check your image to be sure that it is exactly the size you want – no extra
balck border or space around it. Try "FORCE TWO SIDED" on the render dialogue
box.