No seams torso
17-Feb-95 15:16:55
Sb: #153827-No seams torso
Fm: ALAN IGLESIAS 70262,1240
To: James Franssen 72650,3677
From the way it sounds, I think it would be a much better idea to test these
things using mesh objects that are closer to what you will be eventually using.
That being said, I can't see why Smooth.pxp shouldn't be able to smooth out the
seam between two spheres. Have you done the Smooth tutorial in the manual?
Having plenty of faces to work with and experimenting with smoothing groups
should help you get the effect you are after.
For example, to test the Bones Pro/Smooth software I chose the kangaroo mesh on
the WCT, because it was already made to be animated using seperate, linked
objects. After doing a little Tesselating, Booleaning, and Smooth.PXP-ing, I
was able to get a very nice seamless connection between the limbs and the body,
which animated beautifully in Bones Pro. Next, I added a "wrinkle" bump map
around the joints and things really started to look good.
Make sure Smooth has plenty of faces to work with (you can always Optimize them
down later if you have the routine), and experiment with it's Blend and Smooth
functions, and you should be able to get what you are looking for.
Have fun,
-Alan