CompuServe Messages

#BonesPro

    17-Feb-95 03:31:18
Sb: #153685-#BonesPro
Fm: James Franssen 72650,3677
To: John Ellis 72440,3046
>> The way I build models is with a fair amount of faces to begin with. This is important for booleans anyway. Then I run the model through Optimize, after which I reweld all the vertices, and run it through again. In some cases you don't want to do this because you lose the mapping coordinates which may be difficult to re-define. But otherwise I keep doing this until optimize at its default setting of 2 doesn't eliminate any more faces. Usually this is about 2 or 3 passes. By then I've got a pretty decent model with a low face count. At this point I can do any vertex editing that needs to be done as its easier to work with. After which I'll use smooth on selected vertices, to give it a uniform vertice distribution and smooth edges. <g> << This is exactly what I needed to know for *my* smoothing problem with muscles using BONES. -James Franssen