Interpolate?
22-Feb-95 09:25:31
Sb: #154831-Interpolate?
Fm: Jonas Ruikis [ADESK] 73172,1351
To: Mike Kelley 71302,73
Hi Mike,
<< I can't seem to get IK to work with it. I wrote the script so that you can
simply define a path, curved, straight, whatever, and then it will take two
dummy objects and create a "walk" that follows the path with the specified
number of steps and step height. >>
Are you also affecting a third object directly or indirectly? For body to walk
using IK, the main body must also have position keys, (ie. sliding along the
surface) and then the legs can be solved for with IK using the script solved
dummies. In placing the main body through your script you should be able to
program in nuances like "limp".
<< but looking rather spastic… >>
I know what you mean. Check out my flip.zip in the meshes section of the lib
and note that the joint parameters are changed from their default shipping
state. The first IK solution of this animation looked rather spastic too.. 🙂
I found that even though a limb has the ability to move in 3 or 6 dimensions
that for a particular motion you may want to further restrict and refine the
joint parameters to be ideal for the desired effect. It would be nice to affect
the joint parameters from your script but I don't think that that is feasible
at this time. 🙁
Keep it up.. !
jonas[adesk]