CompuServe Messages

Interpolate?

    22-Feb-95 09:25:31
Sb: #154831-Interpolate?
Fm: Jonas Ruikis [ADESK] 73172,1351
To: Mike Kelley 71302,73
Hi Mike, << I can't seem to get IK to work with it. I wrote the script so that you can simply define a path, curved, straight, whatever, and then it will take two dummy objects and create a "walk" that follows the path with the specified number of steps and step height. >> Are you also affecting a third object directly or indirectly? For body to walk using IK, the main body must also have position keys, (ie. sliding along the surface) and then the legs can be solved for with IK using the script solved dummies. In placing the main body through your script you should be able to program in nuances like "limp". << but looking rather spastic… >> I know what you mean. Check out my flip.zip in the meshes section of the lib and note that the joint parameters are changed from their default shipping state. The first IK solution of this animation looked rather spastic too.. 🙂 I found that even though a limb has the ability to move in 3 or 6 dimensions that for a particular motion you may want to further restrict and refine the joint parameters to be ideal for the desired effect. It would be nice to affect the joint parameters from your script but I don't think that that is feasible at this time. 🙁 Keep it up.. ! jonas[adesk]