CompuServe Thread

Real-3D

22 messages in this thread
#16770From: Douglas FleischmanFeb 29, 1992 12:41 PM
Has anyone else out there been using Real-3D (version 1.4)? I feel this is a very strong ray-tracer and it just had a nice review in 'Amazing'. I have Imagine 2.0 as well, but I find myself using Real-3D a lot and I can't wait to see what new stuff will be added in the next version. Maybe we can get a discussion area going here. I am in no way a expert with this product, just a happy user.
#16787From: Peter GreciFeb 29, 1992 5:41 PM
I've tried the demo of Real 3D and also Caligari 2.0 But I still go back to Imagine,BUT that is probably cuz with Demo's yer Stumbling along blindly since ya don't have a manual to refer to. I hated Caligari when It came out and 2.0 doesn't differ much from that Version so I hate it and it's sloooow.Rela 3D's demo rendered VERY fast thoo I didn't like modeling with Real 3D demo tho as it didn't have point editing
#16830From: Douglas FleischmanMar 1, 1992 1:52 PM
That was the important addition to version 1.4, lots of nice point editing features. There is a demo of the 1.4 version out, I just don't have it. After all… I have the 'Real' thing! 🙂
#16903From: Peter GreciMar 3, 1992 1:57 AM
But The point editing is ONLY in the Pro version of Real 3D not the consumer Version(tho the Pro version is fairly priced) Does Real 3d import any other model types?
#16949From: john meggieMar 4, 1992 12:33 AM
The Real 3D package comes with a converter for Sculpt objects and another for Pro Draw clips, the latter of which can be used to build intricate objects fast using "freeform mesh" tools in Real. Later. John
#16971From: Peter GreciMar 4, 1992 12:38 PM
Thanx for the Real 3D info
#17082From: Douglas FleischmanMar 7, 1992 10:27 AM
Would you give more details about using Pro Draw and Pro Draw clips with Real-3D ? I am interested in possibly getting Pro Draw if it will help me produce better 'Real' type objects finally.
#17100From: john meggieMar 7, 1992 5:29 PM
<<Would you give more details on use of Pro Draw clips in Real 3D>> OK, Doug, I'll try. Pro Draw is a structured drawing program, so called "vector" based. This is quite different than a normal bitmapped paint program like DPaint. In Pro Draw you create outlines that are individual elements. They can be resized, rotated, distorted, magnified, etc with no loss of detail and no pixelization as seen in bitmapped drawing programs. It has really neat drawing and editing tools for creating nice curved outlines. IFF bitmapped drawings can be imported and automatically traced to form a PDraw "object". Now, in Real 3D, very smooth curved surfaces ("meshes") can made by joining together "curves". Curves can be absolutely anything from a rectangle to a circle to whatever. Primitives can be used to create curves or you can draw them freehand. The problem is how do you easily create a smooth curve that cannot be made with the primitives. If you import a PDraw clip, it can be defined as a curve thus giving you a very smooth outline with which you can create your mesh. The beauty of these meshes is not only the smoothness but they are very light on points used so you do not get bogged down with complex objects. Other programs can be used to import bitmaps but none of them will give you such a smooth result. See the section in the manual on curves and meshes. Good Luck. John
#17350From: Douglas FleischmanMar 14, 1992 10:56 AM
Well, that was what I wanted to hear and it does sound great! All these triangles are getting to be a bit much! 🙂 You have convinced me that I do want to get PDraw. Also, have you heard about the 1.4.1 version of Real-3D? (other message in this area) I thought my 1.4 version was the latest, seems it is time for a upgrade… Doug
#17385From: john meggieMar 15, 1992 11:33 AM
Yes, do try that PDraw. The Canada BBS still has posted a tutorial on using PDraw clips (in Real 3D conference, Dir 6), but not much else. I'm still trying to find out how we get the upgrade to V1.4.1. I'll let you know if I find anything. Till later. John
#16793From: R.SATOHFeb 29, 1992 8:12 PM
Yep its equivalently powerful & very similar in someway. Like poor documentation!! But seriously, object editor in this thing is amazing+quality of picture is also goooooood. If few bugs gets wiped out and added more capabilities for animation, this will be a real winner. I'm a happy camper too. – THANX R.SATOH ->via Whap!
#16821From: john meggieMar 1, 1992 12:17 PM
Count me as a satisfied Real user. I find the program very polished and intuitive. My only previous experience is with Sculpt but I only use Real now. I would rate the manual as "all right", but I can't find the use for some of the features. More examples are needed. I hope Interchange or Pixel 3D picks up Real for object conversion. I would enjoy a Real discussion area. They are also supported on a BBS in Canada. Have you used Pro Draw clips with Real? The combination is awesome. For those who have tried the demo program, be aware that was V1.3. Many new features have been added to V1.4 including point editing. This program is excellent.
#16832From: Douglas FleischmanMar 1, 1992 1:58 PM
That is one thing I look forward to seeing, more programs (like Pixel-3D) adopting the Real-3D object format, there are so many nice objects out there that need translating! Importing objects in Sculpt format works, it just doesn't produce 'real' Real-3D objects!
#16907From: john meggieMar 3, 1992 2:27 AM
Douglas, have you had luck with texture mapping a picture to a flat object with the parallel option. I am having trouble getting the picture to line up with the object. The manual gives no direction on this point. I also can't get the bending of freeform meshes to work as advertized, but then I am a novice at this program. BTW, do you know that V1.4.1 is out that has a few new features, bug fixes, and manual additions. I think the texture problem is a bug. Talk to you later.
#16952From: Chris GentschMar 4, 1992 2:02 AM
John, I thought I'd junp in here, because of your mappling problem. It is in the manual, I'm looking it up now, but it is a little obscure. The trick is that once you have created your material out of the picture to be mapped and assigned it to the object, then you must use painting to show the direction of the map on the object. This is on p62. When you select painting, click once on the top left corner of the object that you covering (use the front view or whatever view you want the painting to cover) and then drag a line across the top edge of the object coresponding to the top edge of the map you are applying. The trick here with the mouse, if I remember, is to click once, let go of the button, then drag and click again to mark the end point. Depending on the aspect ratios of your map and the object, you have to estimate the width to cover the height, but a quick preview render will make fine tuning easy. Hope this helps. I have been Real happy with this program, but it does have a few obscurities…
#17024From: john meggieMar 5, 1992 5:47 PM
Hey Chris, your right. It *is* in the manual. How did I miss it? I just tried it. Beautiful texture! I'm totally psyched. This program is unreal, er, uh, way cool. Thanks so much! One thing I've noticed about the manual is that everything is documented concisely, but there could be a little more expanding on the features. I guess I've been spoiled by manuals like Sculpt and DPaint; so thorough. However I'll be up to speed on Real in no time. This program fits like my favorite jeans; just right. Thanks again. TTYL. John
#17081From: Douglas FleischmanMar 7, 1992 10:17 AM
I think I have the 1.4.1 version, but I will check. I am glad that someone answered your question on using parallel texture mapping. I still have a lot to learn about this program too. It almost has too many features…. 🙂
#17102From: john meggieMar 7, 1992 6:16 PM
Doug, I think V 1.4.1 just came out a week ago. I still don't know how I will get the upgrade. Yes it was great that I got an answer from Chris. You know I also asked the question in the Real 3D support BBS in Canada and I didn't get an answer at all. I think they are having problems up there. I haven't seen a sysop message in over a week. Don't worry about learning all the features right away. I have concentrated on modeling only and have been doing pretty good. I'm just now learning about textures and mapping. Haven't touched animation yet. Keep pluggin' away. John
#17349From: Douglas FleischmanMar 14, 1992 10:50 AM
The Real-3D BBS in Canada just hasn't seemed that active with new objects and scenes to me. Same stuff each time I log on. I am going to try to get my 1.4.1 update as well. As far as the features go, I will just keep plugging away. So far I haven't done anything with amimation either, but I will someday! 🙂
#17384From: john meggieMar 15, 1992 11:32 AM
Not only is that Canada BBS slim on Real objects, they haven't answered posted questions about Real for a couple weeks. And they bill themselves as the Official Real 3D Support BBS. They do have tons of other neat stuff for the Amiga but little Real stuff. I think the key to learning Real 3D for me is to learn the basic techniques well before jumping on to the advanced features, and there are many. John
#16951From: Chris GentschMar 4, 1992 1:49 AM
Doug, I am also thrilled about Real. It's about time it got some press, because this is the real sleeper in 3D (no pun intended). I've just completed a broadcast animation with it and was very happy with how smoothly the whole thing went. Also used the Nucleus SFC with a Firecracker for display out to BetacamSP and it looked great. The client was surprised when I told him it was done on an Amiga system, "It looks like high-end animation." I told him it was, he was just used to paying for hyped up systems (actually I wouldn't mind having and Iris 4D running Wavefront, but I won't pay $60K for it). Anyway, I have a hard time putting up with an Imagine interface and long learning curves with a product llike Real pro out there. Yeah, I have a wish list to make complex animation building simpler where precision paths are needed, but the ease of use, the gorgeous texture 24 bit texture maps and the speed make up for it. I can't recommend another standalone 3D product for less than the toaster or Caligari Broadcast. MHO.
#17080From: Douglas FleischmanMar 7, 1992 10:11 AM
I have allways wanted to be able to run Lightwave but without a Toaster (and the fact I have a A3000), Real-3D has been as close as I can come. I am very happy that there is such a fine package that doesn't require a lot more hardware than the basic Amiga comes with. (But I do still recommend a faster processor than the 68000 if anyone is serious about ray-tracing.)