CompuServe Thread

#Animator Pro MP faults

8 messages in this thread
#11183From: June NishimotoMar 25, 1992 1:06 PM
Craig, I have tried the following setup: no mouse or tablet, no vesa drivers or any other drivers besides DOS 5.0 VGA driver, erase AA.CFG before running Animator Pro, run in the default 320x200x256 resolution wiht Animator Pro's "vanilla" driver. Running CLOCK (it is 320×200), I had several different results each time I tried, but all bad. There were a couple of Memory Protection Faults before I even saw Animator Pro's first screen (AA.CFG did not get created.) The best time, the CLOCK ran 94 revolutions before I got a Memory PRotection Fault. Other times, I got a Phar Lap error, or running about 25 revolutions before the memory protection fault. Clearly, this is not a good picture. Is there any information to be had from the data that is given when these faults occur – such as an indication about what Animator Pro might be trying to do when it goes down? If I need to go back to my dealer(s), do you know what their obligation to me is, particularly the Animator Pro dealer? My system dealer is reasonably cooperative and supportive, but the Animator Pro guy almost said directly that he did not want to support the product. I (foolishly) bought from him anyway since he had the best price, and I thought the product had a good reputation (never again!). Best regards, June
#11184From: alec jasonMar 25, 1992 1:24 PM
June, I know very little about all this but one thought keeps popping up as I read your continuing saga: You appear to be using one fli file for testing: have you tried OTHER fli's? Do they ALL crash the same way? Alec Jason
#11204From: June NishimotoMar 25, 1992 6:13 PM
Alec, I would be very happy if it were only the one FLI file that caused the failure. Unfortunately, they all do. In fact, I rarely can run Animator Pro doing anything, drawing or whatever, for more than 10 minutes. I was sticking with the one file to get a consistent test situation, and besides was interesting to use Clock as a timer to see how long it would run. June
#11197From: Craig Sharp [Mem TM]Mar 25, 1992 4:41 PM
June: Well, I don't think it's the software unless you have a bad file, which is certainly possible. There is no DOS VGA driver per se, BTW. A driver is software that is loaded to allow special features of a graphics card to work with a software package. A true VGA card doesn't need a driver to function as a VGA card. Since you aren't crashing in the same place I don't think you have a bad file… and I'm starting to think that there is either a bug in the memory chips, mother board, or in the hard disk. I don't think any other software that you are using (of those you mentioned) hits your computer with quite the level of demands that AniPro does… Your next course of action, assuming you can get this to happen with other movies besides the clock movie, is to fill out an official bug report and send it in to Autodesk. You will probably get a better response from them than you will from your dealers. You should write a complete report including the information that you have posted here on the forum. Then, if they say 'we don't know why this is happening' and offer to replace your disks you can pretty much assume if the problem continues it is the hardware. Sorry, but I don't know enough about the internals of AniPro to give you more specific advice… but no, those messages, from my experience, aren't pointed enough to select a specific area to look at. Memory in Dos extended systems consists of chips and your hard disk. If nothing is getting inbetween AniPro and those two components, then it has to be one of them or the software. I happen to have Wing Commander II. It crashes from time to time and Orion attributes that to 'bad disks' from them. I don't know, I never worried about it enough to get up the effort to send the disks back. The Yost Group is heavy into 'finals' on some of their software, so maybe you should try a bug report to get things started in the proper channels. The same process applies… eliminate one source at a time. C#
#11207From: June NishimotoMar 25, 1992 6:26 PM
Craig, I will certainly take your advice and start going the formal Bug Report route. It most likely will a few weeks before anything comes of that, so it the meantime, please know that I really appreciate your support, and that of the others who responded to my cries for help. Sometimes it's tough to see whether I've tried everything I could or should, and there still might be something else I could do, but I certainly feel more confident about where to go next. Thank you very very much. I will let you know how this gets resolved. Best regards, June
#11208From: Richard T. CoolickMar 25, 1992 7:59 PM
June, I just tuned in at the end of this thread; but it sounds like you & Mr. Sharp have tried almost everything. Too bad you're getting frustrated in running Animator Pro. It's really a worthwhile program, and it'd be great if you could become an end-user rather than a systems analyst. I can only offer 2 suggestions (Mr. Sharp may well have already commented on them). 1) If you've got a STACKS=0,0 statement in your config.sys file, remove it, reboot, and try AAPRO again. 2) If you've got an older 386-16, 20, or 25, you may have an early Intel 80386 "B Step" chip which could lock up a system while executing coprocessor instructions. Your dealer should have a diagnostic program for checking the chip (there may even be a copy of it in one of the LIBs here). Best of luck – these are longshots. Regards, Terry
#11219From: Jeff RichardsonMar 25, 1992 11:34 PM
June, I hate to be the bearer of bad news, but recently we had a demo 486/33 computer in our office and it presented many of the systems you describe; Totally irratic behaviour running AAPRO, mainly memory protection faults. In fact, the machine was very irratic running *ANY* protected mode programs, such as AutoCAD, 3D Studio, etc. The manufacturer would swear up and down that they tested everything on the motherboard design, but luckily for us this machine was only demo, and we hadn't yet committed to paying for it. We tried a second identical machine, with exactly the same types of results. After some time, the dealer replaced it with a more recent model of the machine (updated bios, etc.) and the new machine hasn't even so much as coughed since we started it up with all the identical protected mode software. I noticed that in the hardware setup utility in the newer machine, a wait state had been added, indicating that the original design simply couldn't handle protected mode memory situations very well. I hate to suggest it, but you may end up finding out how cooperative your hardware vendor really is. In other words….it's probably hardware, not software! -Jeff
#11215From: MARTIN G FOSTERMar 25, 1992 9:54 PM
Try this statement in your animator pro directory, usually (c:\ani): cfig386 ani -extlow 1800000h -exthigh FFFFFFFFh What this does is tells the phar lap in you ani.exe file to start using extended memory at the 1.8Mb area up to 4Gb. This MAY put aapro above the problem area (the first meg or so) where all that weird stuff resides. I had a simiar problem to you, only with 3d-Studio which also uses phar-lap and that statement seemed to fix it. If it doesn't you can go back to the default config by typing: cfig386 ani -extlow 1000000h -exthigh FFFFFFFFh Of course make sure you have the cfig386.exe in your ani directory. Good luck. (I'm no stranger to memory errors myself!)