CompuServe Thread

#setting up a tablet

10 messages in this thread
#36753From: David SomersMar 8, 1993 3:55 PM
I am using the most current version of 3D studio on a 33/486 8MB RAM and 340MB SCSI hard disk. My tablet is a Summagraphics II Plus, 12 x 12. I am having an aspect ratio problem with the table and need your assistance. When I draw a square using your coordinates as a reference it looks like a square on the screen. No problem. When I try to trace a square using the tablet I end up with a rectangle on the screen. For example, A 3.25" x 3.25" square on paper, traces to a 164 unit x 220 unit rectangle in the 2D shaper. This is not very useful. I have been trying to reach my dealer for help but he has been unavailable for several days. I have tried other dealers and they want me to buy an annual support contract before they will help me. Summagraphics says I need to solve this one through you folks since the tablet is working fine otherwise. The tablet is setup as a DGPADI device and is being recognized by 3DS. (there is a SET command in Autoexec for DGPADI, and the 3DS.set file has been setup for it) When I go into the Info menu, select Configure, and Area, and click on opposite corners of the tablet 3DS confirms the drawing area and allows me back into the shaper. That seems to make no difference on the aspect ratio problem though. How do I get a square to trace as a square? PS…I have both 3ds and Animator Pro and like both programs very much. Your method of providing help through dealers though is driving me nuts. If I knew the kind of problems I would have getting help I would not have gone with autodesk programs. As it is I need to use a CAD program and have so much invested in 3DS and Animator Pro that I am reluctant to use something other than AutoCAD, but I hate to subject myself to this help system again. This service on Compuserve is great, but does little good when you need help reasonably quickly. Thanks for the assistance. Dave
#36766From: Mar 8, 1993 7:02 PM
Dave: The problem is that 3D Studio really isn't made to do what you are trying – especially with the aspect ratio. One thing you could do – create a square on the tablet, trace it, and measure it in 3D Studio. This will give you your aspect ratio. Now trace in your image, and, when it is done, just scale it in one dimension by the aspect ratio. Presto! The tool you really want for this is AutoCAD, which incorporates a calibration system for doing exactly what you want, and is meant for this kind of work. Sorry your dealer isn't helping you, but please don't judge all of us by him! Greg Pyros
#36769From: David SomersMar 8, 1993 7:31 PM
Thanks, I will definately give that a try tonight. Since I have your attention let me throw out another question or 2. 1. I have a number of images in Corel Draw that I have attempted to bring over to 3ds. Corel has an export feature that converts to .DXF. When I do that I end up with far more vertices in the dxf than I had nodes in Corel. Is there a way to control this from within 3DS? If not is there a relatively simple way to quickly reduce the number of vertices in an object? I spoke with Corel and they are sending me a slightly more current rev. that corrects some problems with the export system, but they did not think it would affect this particular problem. 2. I would like to increase the performace of 3DS, especially when rendering. I have a 486/33 with a 340MB SCSI disk and 8MB RAM. I have been told the most improvement can be gained by upping the RAM to the max – 32MB, as opposed to using a graphics accelerator card. Is this correct? Any suggestions? Please don't misunderstand me about your help system. I like the dealer I bought from, but he is just not there most of the time and every where else I go for assistance (except your CompuServe service) wants me to buy an annual support plan because I didn't buy from them. It is frustrating, more so because I wasn't aware about this facet of Autodesk before I bought the products. Ordinarily I am in no hurry for answers on products I own personaly. In this case I had specifically taken a day off to have the opportunity to sit down and call for assistance on these problems, and essentially wasted a day and lots of phone time getting no where. I have to admit…I would like to buy Autocad but am gun shy now. That is alot of money to pay without getting a really solid support system behind it. Anyway…..thanks much for the assistance. Will let you know how this turns out. Dave
#36803From: Mar 9, 1993 12:38 AM
Dave: Sure, you have my attention! But first, just to let you know, I don't work for Autodesk – I'm just another %#$&% 3DS and AutoCAD dealer! <g> 1) Corel's export is the problem, not 3DS's import. 3DS basically puts a vertex wherever Corel tells it to. Just bring them into the shaper and delete a bunch of vertices that you don't need. 2) Yes, you are 100% right! Adding memory is the best way to seriously speed up your rendering! And the program will max out at 64megs, not 32! Get it up to at least 16 immediately, and check to see if you are swapping after a render (just hit the '?' key and it'll tell you). If it still swaps, just add more! Greg Pyros
#36821From: David SomersMar 9, 1993 10:23 AM
Again, Thanks! Corel is sending me a new subversion with a new export program in it. Will see what happens. I counted last night. a simple drawing with 42 nodes converted to a .dxf file with 734 vertices. A touch excessive to my way of thinking. Will definately give the RAM a try. My machine unfortunately maxes at 32MB RAM. Yet another question. This am I moved my copy of Autodesk Animator Pro to my office for some projects. (Deleted it from my home machine and did a full install at the office) I get a message saying the aa.mu can't be found and needs to be in the resource directory. It is in the resource directory though. Also in the ANI directory. I am obviously missing something here. Lastly (for now at least). What dealer do you represent and what arrangements do you make for tech support with these programs? While I don't like Autodesks help system, I do understand the situation of the dealers under this system…difficult to support users who haven't purchased products from you. I didn't realize I was putting another dealer in this same situation on this forum. Dave
#36845From: CSA/CAMar 9, 1993 1:31 PM
Dave, tThe Animator Pro error you're getting is because Animator Pro does not see enough of your system memory. Either you're very, very low on the DOS memory under 640k, or possibly a memory manager is conflicting with AAPRO seeing the 4M is needs. Kevin Krell – Computer Support Associates
#36848From: David SomersMar 9, 1993 2:05 PM
Thanks, will check RAM. Have a network running so there is tons of stuff loaded.
#36819From: Yost GroupMar 9, 1993 9:59 AM
In addition to what Greg says, after importing a Corel Draw file into the Shaper, try using Modify/Vertex/Weld with all the vertices selected. Experiment with different Weld-Threshold settings in the System Options dialog (it's in the Info menu). – Jack
#36838From: David SomersMar 9, 1993 12:05 PM
Will give that a try this evening. Thanks! Incidentally, I noticed your address is the YOST group. I picked up several of your IPAS routines and have had a great time with them. Looking forward to some serious use of them soon as I get to know 3DS better. Thanks for a neat product! Dave
#36865From: John K. JordanMar 9, 1993 7:07 PM
David, I read your question about bringing graphics to 3DS from Corel Draw. My humble experience with the same thing has left me never using the DXF format for the reason you mentioned – hundreds of extra vertices in the shaper. However, the AI (Adobe Illustrator) format has worked well, putting vertices only where expected. I select the desired graphics, choose Export, "Illustrator 88,3.0,*.AI;*.EPS" and save selected as Adobe Illustrator 1.1 format, text-as-curves if appropriate. This will make an AI file that 3DS loads easily. I am using Corel 3.0 Rev A. I got in the habit of setting fill to none and using hairline outines, but I don't know if that is necessary. BTW, this is one way to use TrueType and other non-postscript fonts in 3DS. I appologize for butting in if you already have this under control. JKJ