#!@#$% rendering colors
3 messages in this thread
I think Mitchell is talking about something a little different. During a
rendering (with the built-in VGA320x200 driver), press <SpaceBar>. The
"Rendering in Progress" panel disappears and the current frame in process is
displayed. The colors are not normalized, but they look pretty good. But when
THIS frame is finished and the NEXT one starts to paint over it, there is
confetti all over the place! That is, interrupting "Rendering in Progress"
yields a SINGLE fairly decent frame, but any subsequent ones are terrible.
Pressing <SpaceBar> twice (returning to RiP and back again) once again yields a
single pretty good image, but then confettied images following.
This doesn't seem to happen using Vibrant's driver. The frames, though not yet
normalized, all look pretty good and they paint out one at a time, over each
other.
The "confetti" effect while rendering is due to our not managing the driver as
aggressively as we could while putting the flic together. As you know, it's
totally cosmetic and doesn't affect the rendering. Even so, I'll make sure to
do something about it in r3.
– G
>> I'll make sure to do something about it in r3. <<
Thank you! I like the VGA320X200 for rendering drafts, especially since it
fills the screen. (And thanks for the referral to Steve Sherer.)