CompuServe Thread

# 3DSTER.EXE

16 messages in this thread
#37530From: Ingo NeumannMar 16, 1993 2:15 PM
Hi Carl, thanks for your kisses. My name is Ingo Neumann, you see it's not an american name, I am a german 3DS/AniPro user, really. I think you can find out the name of a given userid in the CIS members directory, it's included in the basic sevices of CIS, but don't ask me the GO … keyword (I always step trough the german CIM menus to the members directory). Create a modell in 3DS and place two cameras like your eyes physical exactly!! (FOV:45-50) to the modell. Create a black->red and a black->green (each 64 colors) gradient color palette in AniPro and save both. Then render the left camera with the black->green CUSTOM-palette and the right with the other palette. After this, you must overlay the two images(flics). You can do that in AniPro or any other paint programm (see message nr. #37171 and #37024 / 3D STUDIO). I used AniPro by pasting with a raster mask the two flics together. Look also at 3D-PEN.GIF in WHAT'S NEW. :=) Ingo
#37612From: Carl FinchMar 17, 1993 9:15 AM
Gruess Gott, Ingo! >> thanks for your kisses. << Bitte schoen! Im CIS alles ist moeglich, nicht wahr?! <g> Ingo, I understand what you have suggested about the two cameras and Custom palettes. But I don't understand what you mean about overlaying the two flicks in AAPro. Doesn't one have to be transparent? How is that done? [I suspect Video Post can do this–I guess I'll have to review that tutorial. I was getting pretty weary when I got to the section on Video Post and don't remember much about it!] Nor do I understand pasting the two flicks together with a "raster mask." I do have Animator Pro, but I don't see how the Mask feature applies here. Danke schoen, Carl >> …it's not an american name… << Mine _shouldn't_ have been! I was named after my mother's father who, early in this century, apparently wanted a more American name than "Karl Reinhardt," and so began to spell his name "Carl." My mother never discovered this until after he died at 92–a little late to correct the spelling of _my_ name!
#37655From: Ingo NeumannMar 17, 1993 1:21 PM
Hi Carl, o.k. I will try to explain you the secret of bringing the two flics together in one flic. In AniPro 1.) – use DRAW and OPAQUE and choose a light color – draw in ZOOM-mode some pixels like this: * * * * – press on you TAB-Key or choose CEL/CLIP – use FILL and TILE to fill the rest of the image with the current cel – make a right-mouse-click on MASK in the main menu. – select (mask)CLIP and save the mask for later stereo projects – in the main menu left-mouse-click on MASK, so MASK is highlighted. 2.) – make a color palette with a black->red and a black->green gradient (both in one palette !!) and save the palette. – load the green flic, be sure that in the palette menu FIT is on. – click on T for enabeling the timeing and load the saved palette – when asked for "Fit Screen" answer with YES 3.) – load the red flic as _(anim)CEL_ – be sure that the T button is on. – and now comes the great moment where AniPro is much faster then videopost, use CEL/PASTE and click on RENDER. Now the two stereo flics will be overlayed. One pixel for red the next pixel for green and so on …. you see the flics must not be transparent, thats's what I mean with "raster", sorry it's a german word, I thought it's an english too. I think this method is much better for red/green glasses because the brightness/luminance of the images will not lost as it is when you make your flics transparent. When you have succes with stereo projects please e-mail me or upload some examples. Take also a look at the GRAPHDEV forum section VR/ANIMATION for other stereo things. much luck Ingo PS: I uploaded two red/green stereoimages called: 3DSTIL.GIF and 3DCHIP.GIF in WHATS'NEW !
#37680From: Alexander MathysMar 17, 1993 7:24 PM
Ingo: Congratulations to your stereo animation… I really like it! Ich bin leider kein AniPro-User… aber die Raster-Technik ist interessant. Ich suche immer noch nach einer Moeglichkeit 3DS Flics zusammenzufuegen durch _additive_ Farbmischung (so sollt's meiner Meinung nach am besten gehen). Das Stereointeresse ist ein eigentliches Wiedererwachen in meinem Fall… hab frueher viel stereo fotografiert. Die Meinung eines Fachmannes zu meinem pen-3D.gif wuerde mich schon noch interessieren… Gruesse aus Zuerich………………….. Alexander.
#37762From: Ingo NeumannMar 18, 1993 4:27 PM
Alex(ander), you are right, color adding is the best way for still images, but I have found no way to add two flics with color adding in AniPro, so I used my "raster" way one pixel for red the next for green and so on …. It's automaticly and very fast. Look for a message I send to Carl Finch (titel 3DSTER.EXE) where I described my "raster"way in AniPro and for new 3DStereo uploads from me. I am suprised that you don't have AniPro, without AniPro, 3DS make not so much fun. Buy it, it's one of the most powerfull painting/animation programs for the PC I ever seen. To the YOSTIE'S: When will you make the true color version of AniPro ?? Ich bin eigentlich gar kein Fachmann in Stereophotographie, war nur mal so ne Spielerei von mir weil ich gerade eine rot/gruen Brille hatte, aber es gefaellt mir gut, die Spiegeleffekte sind sehr schoen. Vielleicht solltest du noch ein bischen mehr mit der Tiefe des Raumes spielen (Hintergrund). Viele liebe Gruesse aus Wiesbaden Ingo PS: I will waiting for your new stereo uploads.
#37888From: David TaffetMar 19, 1993 12:58 PM
Ingo – Rumor has it that Animator is so 8-bit at the core, so inflexibly locked into 8-bit, that to go 24-bit would require a total re-write and that ADesk maybe/probably/possibly doesn't want to put the money and time into such a monumental project. Of course, all of us out here *would pay* (probably thru the nose and with complaints) for such a wonderful upgrade. We want to be able to do to Targa files what we now do to GIFs, that's all. No one thinks we'll be able to play back 24-bit 640×480 .FLCs on a PC anytime soon, but to be able to create 24-bit animation maps would be very swell, indeed! While they're at it (which they probably won't be) they could make the interface more industry standard, too. I think they could sell it enough to make money on it, if they really made the effort to turn it into a PRO tool. Off my soapbox, now. (Meaning: I'll stop my long discourse on this topic now.)
#37965From: MARTIN G FOSTERMar 20, 1993 1:16 AM
David, I am in total agreement with you and your rumours are the same rumours I heard. I love animator Pro except for it's ABSOLUTE REFUSAL TO DO 24-BIT, argh!!!!!!!!!! Arghhhhhhh! (Feel better now). This is a very powerful source of frustration for me, lately, and I feel Autodesk is in danger of falling behind in the race for a good 2d animation package. Jeez, even Mathematica has come up with a poxy 16-bit flic format ahead of Adesk – what's the world coming too?!! I have the feeling that Autodesk may need to buy into some existing 24-bit 2D animation package and mold that to their specs and make it the new Animator Pro. Pssst! I heard that RIO is far sale. Maybe that might be a good buy and could become the new Animator Pro 24-bit. Whadya say, Adesk? Martin "Eagerly awaiting any and all rumours" Foster
#37975From: Ana Francisca GervasMar 20, 1993 8:44 AM
Hi there! Well, I'm back after a long period out of here (unfortunately, when the business are growing up, free time goes down 🙂 mmh…so here comes again the old 24-bit question. Add some arggghhhs! to the list. I've also heard from Techex that AT&T is going to abandon all their graphics soft products. Speaking of rumors, AutoCAD for Windows Beta is coming right on the way to the mag's main computer HD. Also PhotoShop 2.5 (last beta) for Windows is running VERY well in my computer: it's real HOT! I love it! As Pournelle says: Recommended! Much better than PhotoStyler (although I'm still using the old Pstyler). Regarding AA "RealPro" <g>, hope that Yost group are preparing some kind of Animator/Painter/HiRes mix for the 2.0 version. Saludos, Ana ps. How are you, Martin? What about the Jung project? Hope that you finally got it. Ah, y saludos a tu mujer.
#38144From: David TaffetMar 22, 1993 12:44 PM
My question is: IS there a 2.0 version in the works? What can they do with it, other than get away from the 8-bit core, that will improve it enuff to warrant upgrading?
#38217From: Ana Francisca GervasMar 23, 1993 8:35 AM
David, Are you talking about Animator Pro? If so, I don't know for sure if there's a 2.0 version in the works. Anyway, 24/32bits support is enough for me to justify the upgrade payment or just spend another $1000 (aprox. spanish price) to get AniPro 2.0 (or what I call Animator >Real<Pro 🙂 The Yost Group have a looooooong Apro wishlist to work with. However, I don't think that there's a list of new features list in AniPro 2.0. Well, you know how Autodesk work. Comparing with them, the secret around the development of the Atomic Bomb in WW2 is a kindergarden play <g> Ana
#38139From: David TaffetMar 22, 1993 12:44 PM
Martin – I have wondered about this and some other issues regarding ADesk's direction with all this animation stuff. If they can't make AAP 24-bit (and they *should* – it would only strengthen their market share in a fledgling, but growing market) then they should definitely buy somebody else's program and use that. Or create a totally new 2DStudio and forget AAP (except for a generous upgrade path for those of us who own it <g>). I feel, tho', like they will be relating to this like they have the driver issue. I mean, really, ADesk ought to license Vibrant drivers and bundle them with 3DS and AAP. Then you and I would download a LOT fewer messages from people wondering why their display is only using the top 1/4 of the screen and is overlapping their images in that portion, and the like. To continue on the general trend, my experience with Playmation over this weekend shows it to have many of the features of 3D Studio, though is less precise/professional/production in orientation, but is so user friendly, I'm actually better at drawing in 3d in 3D Studio as a result of drawing in 3D in Playmation. (By the way, exporting DXFs to 3DS works *perfectly*! The only oddity is that FRONT in Playmation is TOP in 3DS.) Over the course of the next couple of years, some of these 'upstart' companies could easily pass ADesk in a price/performance way, causing a loss of market share/control. UNLESS more listening to users is done. This is directed at the Autodesk people, rather than the Yost group, generally. I think Gary is quite open to *most* kinds of user feedback. Interface issues are semi-forbidden in Studio and, probably due to the source of those previously mentioned rumors, off-limits regarding AAP. I heard a report that, at a Chicago conference one of the ADesk management persons asked how they could improve AAP and got a spontaneous "Change the interface" from a BIG handful of the attendees. The response from him, I'm told, was something like, "No, really. How can we improve it?" He would not acknowledge the feedback. Well, I'm done complaining/lobbying, now. We can go back to work…. DT
#38200From: MARTIN G FOSTERMar 23, 1993 2:47 AM
David, you make some very good points and I think that Adesk is taking notice and is aware of what users want in many cases. Upgrades, wherever feasible, seem to include a major portion of what users request. I'm sure Adesk is aware of the criticism of the Anipro interface since that is probably one of the big complaints, however, my biggest problem with the prog is the lack of 24-bit and the interface issue is minor compared to that, as far as I'm concerned.
#38227From: David TaffetMar 23, 1993 10:59 AM
I actually agree. I can deal with the interface. I DO deal with the interface. It does not prevent me from doing what I want. It could be better, tho', if it more closely adhered to what are becoming industry standards in drawing program interfaces. The real issue, of course, is the 24-bit one. These notes make every issue discussed seem more important, by far, than they would in person in a 15 second dialog. This topic is included. Back to work now….. Nice chatting. DT
#38253From: MARTIN G FOSTERMar 23, 1993 4:23 PM
David, well I hope somebody's taking notice – hey guys! wake up and smell the 24/32-bit code! <g>
#37961From: Yost GroupMar 20, 1993 1:02 AM
Sorry Ingo, but we're completely verbotten from discussing any future development efforts. – G
#37869From: Carl FinchMar 19, 1993 10:52 AM
Ich versteh, ich versteh!! Und vielen dank!! >> …"raster", sorry it's a german word, I thought it's an english too. << Well, it IS an English word, too, but not one that I REALLY understood! Many thanks for your most helpful and detailed instructions. Your clever technique is certainly fast, and the results are just wonderful! I have always been fascinated with stereo–the first camera I bought as an adult was a 3D stereo, and I took hundreds of slides and even printed and mounted a few stereo pairs for one of the old fashioned stereoscopes. It is delightful to me to be able to do this on my computer now! I'm about to leave on a week's vacation, but when I return I will probably spend all my time converting all my flics and then ruin my eyes, squinting through those red-blue glasses! <G>