CompuServe Thread

#Detaching mltpl elements

3 messages in this thread
#90972From: Doug GlasgowMar 14, 1994 12:54 AM
Anyone got a suggestion for detaching elements from an object automatically, assigning a numbered name to each detached element? Specifically, in a recent project, I used "Jumble" to randomize a group of 200 flat mirrors, but in order to get correct reflections on each panel, I had to detach each one. This took FOREVER, and was not fun! It would be great to know of a command that could seperate a selected object (made of many elements) into many objects. The Create/face/Detach key is great for the opposite affect. Also, in the same project, I originally tried to morph the jumbled objects, but without seperating the faces, the reflection was incorrect. After seperating all faces, I tried morphing each face into its partner, but again, once a morph key was assigned, the reflection was incorrect. I had to render each frame individually in the keyframer, and Video post them together later. Any suggestions or advice would be appreciated. Thanks for any help. Doug
#90987From: John TissavaryMar 14, 1994 3:05 AM
>>Anyone got a suggestion for detaching elements from an object automatically, assigning a numbered name to each detached element? << I believe CREATE/OBJECT/EXPLODE will do this, and you can explode the object into elements (will not have seperate names) or objects (will have seperate names). John Tissavary (La Luna cie)
#91224From: Doug GlasgowMar 15, 1994 12:49 AM
Great. Thanks John, I knew there was something I was missing. I'll give it a try. Doug