CompuServe Thread

#Wireframe shadows

10 messages in this thread
#91853From: Bob KeeferMar 17, 1994 6:38 AM
I would like to check and see if anyone out there has experienced an annoying problem that has just cropped up on me en route to a deadline. If I can fix it today I can still save a couple of stills, but this problem will still be in most of an animation that I may not be able to redo in time. I have a curved surface (long arc) that represents a fascia with typ. material and mapping to represent stone. I created a second set of faces along the same curve but offset a couple of inches in front of the fascia object. The second set has all edges invisible except for the top and bottom edges. I applied a 2-sided, Phong, wireframe (1-pixel) material to the second set. The wireframe object should appear as a thin line on the fascia, which it had up until now. Part of the wireframe object is casting a shadow on the fascia surface, even though I have turned off the Cast Shadows and Receive Shadows buttons on the object! By moving the light source and rendering with/without shadows I have confirmed that the second line appearing is a shadow, but I cannot seem to get rid of it. It has created an ugly smear along the two edges on half of the fascia surface. The only other idea I had was to exclude the object from the spotlight, but that does not affect shadows. If anyone has any ideas I would greatly appreciate it – I'll be on the road some today but will check in as much as possible. In the meantime I'll go eat some more Tums for that lovely feeling in my stomach – the one I've seen many of you describe when some problem wrecks a lot of work! Thanks in advance…. Bob Keefer
#91857From: Ted BoardmanMar 17, 1994 7:48 AM
Bob In the 3DS.SET file check the setting for Shadow-exclusion=on. This will keep excluded objects from casting shadows. Hope that helps. TedB !^NavFont01F0007MGHHG7ABA44
#91943From: Bob KeeferMar 17, 1994 12:47 PM
Thanks, Ted. I wasn't aware of that one – I'll give it a try! Bob
#92015From: yann bertaudMar 17, 1994 5:39 PM
Or you can turn off Casts Shadows in the object attributes dialog box. Yann Bertaud – VPG, Autodesk.
#92167From: Ted BoardmanMar 18, 1994 7:25 AM
Yann I'm not sure that alone will keep excluded objects from casting shadows which seemed to be the problem. Just thinking out loud. Thanks TedB !^NavFont01F0007MGHHG7945DB
#91862From: ALAN IGLESIASMar 17, 1994 9:09 AM
It sounds as though you've covered the objects' (you've turned off the recieve shadow option on the fascia, and the cast shadows on the wire object, right?) shadow options, Bob. And it also sounds like you've got the lighting covered. Maybe it's just a question of being completely thorough? Objects excluded in shadow-casting spotlights should *not* cast shadows. Make sure *any* shadow-casting spotlight that is influenced by the Wire object has excluded it. Then, dedicate a new, non-shadow casting light (even an omni to be safe, if you wish), to the wire object. Adjust until the wire object's lighting matches the rest of the scene. There should be no shadow produced by this object now. I hope this is a quick-fix for you. I'm gonna go into the program right now to do a little testing on WF materials/shadows… Good luck, -Alan Iglesias
#91944From: Bob KeeferMar 17, 1994 12:52 PM
Hi, Alan. So I need to exclude the wireframe object from the spotlight even though I have turned Receive Shadows off for the object itself? I will do that and set up an Omni light to compensate as you suggested. I still don't know what I am doing wrong – I may go back and rebuild the wireframe object, but that would take some time to get it repositioned correctly. Thanks for the advice! Bob
#91887From: ALAN IGLESIASMar 17, 1994 9:52 AM
Whoa! Sorry about that, Bob. In my feverish state, I completely forgot about exclusion *not* affecting shadow casting. I entered the 3ds.set parameter so long ago that I forgot it wasn't standard! Modifying the fascia's attributes to *not* receive shadows should work in any case, though. Sounds like TedB's got the answer that affords the most versatility, as excluding lights and their respective shadows will allow the fascia to receive shadows from other lights… My appologies, -Alan
#91945From: Bob KeeferMar 17, 1994 12:54 PM
Alan: I don't really want to turn off Receive shadows for the fascia because it is an exterior scene and I only have one spotlight (sun) in it. I'll try Ted's idea of excluding in the 3DS.SET file. Hopefully I will report back with a positive result! Thanks, Bob
#93035From: Jonas Ruikis [ADESK]Mar 23, 1994 4:11 PM
Bob, Jonas of ASOFT product support here. Have you received my request regarding a sample *.prj that shows your wireframe bug? jonas[adesk]