CompuServe Thread

#Keyframer Help

3 messages in this thread
#157261From: EMICMar 6, 1995 8:42 AM
I've created a logo in 3DS R4 and am in the Keyframer trying to animate it. I've taken the final frame that I want and moved the keyframe to the end, right? Then I've been working backwards pulling parts of the logo away with rotations and swept motion. My question is: I'll rotate an object 10 degrees on the Z axis in frame 150. But instead of it rotating 10 degrees from 150 to 180, it will rotate 350 degrees in the opposite direction. I've tried working with the Key Info side of it but keep getting a headache trying to figure out rotation angles in thousandths. Any help with this would be greatly appreciated. Edward Slonaker @ Electronic Multimedia Imaging Center (EMIC) Corpus Christi, Texas
#157289From: Ralph F. FrantzMar 6, 1995 10:49 AM
>> I've taken the final frame that I want and moved the keyframe to the end, >> right? >> My question is: I'll rotate an object 10 degrees on the Z axis in frame >> 150. But instead of it rotating 10 degrees from 150 to 180, it will rotate 350 >> degrees in the opposite direction. I've tried working with the Key Info side Usually in this situation I end up working backwards, only with regards to the position keys. I think you will find that working forwards for the rotation keys is much simplier. Ralph
#157384From: EMICMar 6, 1995 4:15 PM
Hey, thanks!!! I'll give that a try! Ed.