CompuServe Thread

#BONES PROBLEM

2 messages in this thread
#157911From: DONALD HERION JRMar 8, 1995 11:44 PM
Having bones problem with jaw bone of creature – when I try to open its mouth vertices from the rest of the head are also distorted. I've tried various Influence settings but I still can't get that clear dileneation between the head and jaw necessary. Don
#157916From: ALAN IGLESIASMar 9, 1995 12:30 AM
Two things you could try, Donald. 1). You could try assigning more bone(s) to the area(s) that are being "wrongly" influenced by the bone you are trying to animate. Adding more/larger bones to an area can often "lock out" the area from the influence of other bones. 2). One way to guarantee a bones' local influence is to widely seperate the pieces of mesh (jaw and head in this case) in the editor _before_ assigning the bones to it. This should help to isolate the bones' influence to the intended areas. Hope this helps, -Alan