Having bones problem with jaw bone of creature – when I try to open its mouth
vertices from the rest of the head are also distorted. I've tried various
Influence settings but I still can't get that clear dileneation between the
head and jaw necessary.
Don
Two things you could try, Donald.
1). You could try assigning more bone(s) to the area(s) that are being
"wrongly" influenced by the bone you are trying to animate. Adding more/larger
bones to an area can often "lock out" the area from the influence of other
bones.
2). One way to guarantee a bones' local influence is to widely seperate the
pieces of mesh (jaw and head in this case) in the editor _before_ assigning the
bones to it. This should help to isolate the bones' influence to the intended
areas.
Hope this helps,
-Alan