#Amazing Torso JPG
40 messages in this thread
Andrew-
Call me at 1-800-252-1024 … you should have been shipped 1.01c automatically?
BTW have you seen the female nude made with the upcoming release 2 of
MetaREYES. They put it in Showcase for some unknown reason.
This is possibly the best human model I have ever seen! It shows a side by side
of the balls and the final image.
Check it out!
Scot
Scot, I've just asked Javier to re-upload it to DL1 here, and I've asked the
sysops to merge it in DL1, so it'll be in both SHOWCASE and ASOFT.
It's an amazing image!
– G
Thanx because I didn't want this piece of "art" to go unnoticed!
Scot
I'm sure it's going to be VERY noticed… !
– G
Hi Scott!
>>Check it out!
Did, and it sure impressed the h*ll out of me!!! Really impressive.
John Stetzer
JWS
The work was done by Jose Maria in Spain (Infografica), he did the Ramses model
that was around at Siggraph time and on our current flyer. What do you think
make a nice poster eh? Do you think they would let us put it in the Multimedia
partner catalog without censorship?
Scot
>>make a nice poster eh?
;^).
>>without censorship?
Probably not; shame, too, 'cause it does really show what it can do. Almost
makes me wish my current dragon was a metaball monster :^). Very nice indeed.
Hope to get to see you again at this year's Siggraph.
John Stetzer
JWS
I can't see why anyone would censor it. It's just a figure study — not
lascivious at all.
hmmm…. Given the PC tide, I suppose anything is possible.
– G
Scot,
Is there anything that you can say about the nude that demonstrates any version
2.0 features? It looks like the same primitives and color assignments,
although I am missing the relationships of some of the features to the metaball
model . . .hmmm. I am curious about the texture mapping on this image -how was
that done?
-Paul
Hello Paul,
You are right about the image. There is something you have lost if you
are used to release 1.0. The name of that is GROUPPING. With that you
can specify groups of metaballs (with mnemonic name , like FINGER or
something) that will melt among them but wont melt with other groups
(i.e. other fingers) A metaball can belong to several groups thus
allowing complex intersections (the finger will melt with the palm,
but not with the other finger). Besides that , that image uses painted
bump & color maps. The color map is mainly the tan distribution and
the bump marks the details in the neck and the navel. Those details
could have been perfectly modeled (there are other small detailed parts
fully modelled) but texture was faster. and That's all. I grant you
that once you have the model (and you will get it for free with your
upgrade) all you will have to do to repeat the render will be:
MESH GENERATE- TEXTURE REGION FIT TO THE CORNERS – RENDER
-Javi
The texturing is TRULY amazing, Javier. I've never seen such accurate texture
coordinate application on a metaball-based model.
The melt-among-groups feature will also be a boon to anyone doing complex
models.
When is this version scheduled to ship?
– G
Hello Gary,
Release 2 wil be shipping in less than a month. Jose is preparing more
fine models to be included with the product.
-Javi
Good luck getting it out the door, Javi!
– G
Hello Javier,
Good work! I've been enjoying working with Metaballs ver. 1 and can well
appreciate the value of grouping -sounds a bit like smoothing groups. I _was_
puzzling over the detail in the neck -bump mapping! Very good -Did he have a
beta version of Meshpaint 3D to create the maps or what?!
Looking forward to version 2.
-Paul
Hello Paul,
Thank you for your comments. Regarding bump map it wasnt painted with
3D paint. The procedure was to make a render without texture of the model
and use it within the paint program, painting over it. Once you see the
textures you will realize that detail.
-Javi
>>The procedure was to make a render without texture of the model
>>and use it within the paint program, painting over it
Sounds like a good technique. If you used planar mapping wouldn't she have
nipples and pubic hair on her back? When I get the new version, I'll
definately what to put her on a turntable and check her out.
-Paul
That sounds much like voyeurism!.
Regarding textures in the back , you can apply the "detailed" texture only to
the front poligons and a less "detailed" texture to those in the back.
-Javi
Impressive model there. Can it be animated to walk? (given feet, of course.
🙂 I'd love to see a IK type skeleton for those metaballs to "hang" onto.
That would be even more incredible.
Nice attention to muscle and bone structure.
JNJ
Sure it can. the hierarchies of the spheres are up to the user, so that
you can link lines or groups of spheres to articulated 3DS segments
without restriction. With AXP MetaReyes generation you would have a
different mesh per frame. Or you could Generate the mesh once with the
PXP generator and use BONES animation with it.
-Javi
>>Or you could Generate the mesh once with the PXP generator and use BONES
animation with it<<
This sounds GREAT, Javi. And the image was really something. We all sat around
and stared at it for, well, quite a while!<g>
-Alan
Thank you Alan, All I can say is , WAIT FOR THE 1200 Metaballs T-REX!
I will post it on Friday. Jose Maria is finishing it, and what I have
seen is … &%$%&???=/&% !!
-Javi
Wow, bring on the T-Rex!
-Alan
We have just posted it!
-Javi
Whoa… Jose Maria's T-Res ought to look pretty good with skin that's painted
with the Positron 3D paint pxp.
Fun stuff…
– G
Hello…. I am Jose Maria…. well, my english is so limited that…
…oh, what T-REX!!.. but what I really wanted to do was a Fox Terrier…
may be in my next life…..uhh ….bye..
T-REX MARIA.
Hello.
you said:
<<Whoa… Jose Maria's T-Res ought to look pretty good with skin that's painted
with the Positron 3D paint pxp.>>
What's Positron 3D paint pxp.?
Thanks
Tutorials Javier, I need Tutorials!
Please! Please! These Images a beyond expectations but as a lowly dealer
I have to be able to show my clients how to do this…now all I need is
you to show me….will we see tutorials anytime soon through schreiber or with
the
updated software?
Waiting in Anxious Anticipation!
Murph'
RE: Metaballs tutorial
Murph'
I think the documentation covers things pretty well -Metaballs is simplicity
itself:
1. create sphere -any res will do
scale, move, and clone
2. assign colors -to control attraction
3. generate mesh
4. render
5. gawk and repeat
-Paul
Javi –
The Library file TREXMB.ZIP has been released from the library and will be
available after 2AM on Saturday. I get the sneak previews and WOW! Don't think
I'd want him mad at me!
Anne
Sounds very interesting. Congrats on the impressive plug-in.
JNJ
Thanks John!
-Javi
>> Sure it can. the hierarchies of the spheres are up to
>> the user, so that you can link lines or groups of spheres
>> to articulated 3DS segments without restriction.
Pardon me but I was thinking along the lines of a skeleton with variable
depth flesh surrounding the various bones. Then that flesh would move as a
result of:
a) movement of the skeleton
b) forces acting on the flesh, i.e. acceleration and gravity
c) containment of the skin
d) blockage by other flesh as a limit.
That is not too difficult to do, is it? <g> Ok, I know it is not easy but it
seems to me it is the way to build a really odd type "character". Any comment?
I think that Javier can respond to that as he is the person actually doing the
coding. I know that we hope to have preview built in for the release. That
is one unbelievable image!
Scot
What is going to be different in version 2 of metaballs? I found version 1 to
be a little twitchy when I demoed it for our user group.
I think we will be able to better define the features once we have a few weeks
of beta. If Javier is willing he can give a basic overview of what he feels
will make it into the final release as we are on a tight schedule.
Scot
Yep — an absolute knock out.
Evan Yares, Design Automation Systems
Scot –
I have moved a copy of the METAP2.JPG back into Library 1 of this forum and
released it to view. It is truly an amazing image. With ASHOWCASE opening up we
will want to have folks uploading their best work to that showcase also.
Anne
>> BTW have you seen the female nude made with the upcoming
>> release 2 of MetaREYES.
Ok, I checked it out and it is interesting but now it is old news <g>.
It seems to me that a more direct way of modeling "characters" with various
degrees of beeezar-ness is the same way that some of us are constructed, namely
with a skeleton and somewhat dynamic surrounding flesh. Is there something
like this in the works, or have I already missed it?
Scot,
That image IS amazing! How easy would it be to animate this
character.
Does the metaballs routine allow you to specify regions of
influence? If I wanted that woman to reach up and scratch
her face, would her fingers merge with her jawline?
Are you able to use ALL mapping techniques on the .axp?
Thanks,
Andy Roberts
BITS Corp.
The new unreleased version allows for grouping which can head off the merging
of balls from separate groups. The final release structure is not yet there we
should get Javi to answer as he is driving the code so to speak.
Scot