CompuServe Thread

#Rotatation in Keyframer

3 messages in this thread
#159531From: Ken RachynskiMar 17, 1995 2:29 PM
I am having a problem with rotation keys in 3D studio. I am creating an animation with a globe that spins off and on throughout the video. The speed at which it rotates varies. The problem is when I decide to change a rotation key near the beginning of the sequence. for example key 1 has 0 rotation, key 2 has 360, key 3 has 360. Now I want key 2 to be 720. When I change it key 3 goes to 0!. Now I have to change every rotation key from key 2 to the last key (key 20). Thats a lot of edits. Is there an easier way?
#159583From: Ralph F. FrantzMar 17, 1995 6:58 PM
>> the sequence. for example key 1 has 0 rotation, key 2 has 360, key 3 has >> 360. Now I want key 2 to be 720. When I change it key 3 goes to 0!. Now I >> have to change every rotation key from key 2 to the last key (key 20). Thats >> a lot of edits. Thats the way 3D Studio calculates rotations. So if you changed key 2 to the rotational value that was at key 3 the difference between the new key 2 and key 3 will be the same, or 0 degrees. If you didn't want to manually rotate every key after the new key 2 you could _add_ the difference in rotation, 360 in the key info box for the later frames. Ralph
#159633From: Jonas Ruikis [ADESK]Mar 18, 1995 9:42 AM
Hi Ken, << Now I have to change every rotation key from key 2 to the last key (key 20). Thats a lot of edits. >> Do you have R4? If so, you could use NodeHold, edit the text file of rotation key values to your liking and then preform a NodeFetch.. jonas[adesk]