#Animation Master
21 messages in this thread
Hello, Sanford,
I'm Phil, and you sent me something a few weeks ago. When I reread your
message recently, I noticed you spoke of Animation Master. I am deeply
intrigued about this, and would like to know more. Is it some sort of 3DS
extension? Maybe a rotoscopic animator? Thanks in advance!
Hi,
Animation Master is a animation apckage by HASH Inc. It has a really cool
spline patch modeler for building organic shapes. I use it for modeling.
Export it as a DXF
file and then import it into the 3d Editor. Works great.
ALex Imbastari
Pixelathe
Hi, This is Phil,
I really appreciate your super-quick response, but I'm gonna need a
little more info: should I go for inexpensive IPAS packages to do seamless
skins ( or buy animation master. Anyways, is animation master expensive? Where
can I get it? How come we never hear about it?) Are you selling anything that
could help me skin my characters? Thanks again!
Philippe,
Animation Master is from Hash Inc. (206) 699-5360….It is not
expensive and the new release is out this week…runs in windows, Windows NT,
Mac, SGI, and Alpha, as well as the IBM PC. I use it as a kind of "super
plug-in" for 3d studio. Super for organic shapes, then animate in 3D Studio.
Good luck.
Sanford
Thanks for the info. But will I need to buy Bones if I want to properly animate
these organic meshes ( I most certainly suppose so…)? If so, where could I
get Bones Pro for LESS than $500? Any studentt specials? Anyone selling it
second hand? Is Animation Master better than Metaballs?
Thanks!
PMFJI
My tests with the Hash spline model to dxf for 3ds has produced meshs that are
very useful except they cannot be boned or smoothed without holes showing up in
the meshs.
Ed
Ed,
I am getting Bones Pro so that I can run tests to see how far a A.M.
model can be bent and deformed by Bones before it starts to open up. Many
models don't need much Bones type movement to animate them.
Sanford
<I am getting Bones Pro so that I can run tests to see how far a A.M. model can
be bent and deformed by Bones before it starts to open up.>
Good idea. I bent the meshs quite a bit in my tests.
Ed
Ed,
Has anybody ever added up how much you would have to spend to have all
the IPAS's? I'll bet its close to 20 big ones. Just Bones and Metareys along
with Pinello, Puppeteer and Kai's power tools costs more than 3D STudio! Who
said this would be cheaper than Wavefront?
Sanford
Sanford, the point of providing an open architecture for 3D graphics is that
animators only need to purchase the routines that they need to get a specific
job done, instead of having to pay a huge amount of money out of the gate.
This is the core of the entire component software concept which is being made
possible by object-oriented programming tools and new operating systems.
If your client asks you to do a metaballs effect, you can charge the client
another $500 for the tools. Then you've got those tools for life. (Likewise
with Bones, Puppeteer, or any other IPAS routine.) The individual cost of the
routines is low enough that you can build it into a bid and the client won't
blink.
BTW, with Wavefront, if you want skeletal animation you have to pay an order of
magnitude more for it. There's a big difference there.
In the future, we'll all see professional applications migrate towards looking
more like operating systems.
– G
Gary,
Undoubtedly you are right about being able to purchase 3D S power
plug-ins piece at a time. My take on this matter is that: since 3D STudio with
its vast array of plug-in is comming closer to competative parity with packages
like Wavefront, it seemed obvious that a fully equiped 3D STudio workstation
setup (if bought all at once) would cost quite a bit of money.
I very much appreciate the way you can buy 3DS in increments. I would
not be a 3DS user if I could not do this. I certainly cannot afford Wavefront.
But, I am curious about how much a full power package of 3DS would cost. And if
that figure was known, Would a bank finance the entire package including a
workstation. I wonder if one might offer a fully loaded killer 3DS package
with everything. Banks prefer big loans over little loans. Most won't do a
business loan for less than 25K…so, because I am now writing articles about
Pro Cgi…I am seeking this information.
After I compile this figure, I will then be able to spell out what the
ultimate capabilities of the such a workstation would be….I would say that it
would cover the same, if not more, bases as Wavefront. No?
Sanford
Sanford
<Has anybody ever added up how much you would have to spend to have all the
IPAS's? I'll bet its close to 20 big ones. Just Bones and Metareys along with
Pinello, Puppeteer and Kai's power tools costs more than 3D STudio! Who said
this would be cheaper than Wavefront?>
Well Ive had to dicipline myself for sure. It was easy not to buy page turn
or bubbles because the effects are so specific. With the killer IPASs like
meshpaint and bones its very hard to resist because they are useful in almost
all situations. Since I dont work for clients I cant charge them for the
routines.
With NT, 3d accelerators, and IPASs like meshpaint at a tiny fraction of the
cost of the SGI mesh painters, I have the feeling that some folks who have
invested 100K+ in workstation animation may soon wonder if they are on the
right path.Someone on the forum was talking about an Indy for 7k. I dont think
that model is 24 bit or includes 3d accelerators.
I used to do animation by making thousands of pieces of paper. I think im
20 times as productive as I used to be before I was computer aided. Since life
is short Id rather spend money than time.
I just got the Penello half price offer. Just what ive been waiting for.
Ed
Ed;
>> I just got the Penello half price offer. Just what ive been waiting
>> for.
What can Penello do that you have been waiting for?
Dennis
>I just got the Penello half price offer. Just what ive been waiting for.<
I agree, been contemplating that myself. Just too bad it's not the full
Pandemonium. 🙂 Hopefully an NT port will come soon.
JNJ
Your getting close too over sixteen thousand dollars for all the good IPAS on
the market. If you get puppetter and flock of birds add thirty five thousand
dollars.
The IPAS are still cheaper then any thing on the SGI.
Mike White [SDP]
>> Since life is short Id rather spend money than time.
I love it.
DM
Ed,
<<animation productivity>>
I tried to do cel animation (I wanted to work at Disney) but I don't
draw like a disney animator. But now I can drive a pretty good mouse/hot key
workstation, so I am a happy guy. Thank goodness for new technology, 'cause I'd
hate to be still trying to flip cels.
Sanford
Edward,
Well, things have changed up at Animation Master, so I'm not sure I
will continue using it. Check out this quote from Hash, Inc. ::
<<Unfortunately, A:M does not support any type of DXF anymore…. Sorry!
Steve, Hash Inc.>>
So, That means I won't recommend it to anyone else. Now, where do we get a
good spline patch modeler?
What happend to Danny Mercurio's?
Sanford
>>>Has anybody ever added up how much you would have to spend to have all the
IPAS's? I'll bet its close to 20 big ones. Just Bones and Metareys along with
Pinello, Puppeteer and Kai's power tools costs more than 3D STudio! Who said
this would be cheaper than Wavefront?<<<
Yes, there are quite a few that I would like that add up quick. Other concerns
I have with certain plugins are higher prices and they may limit what will be
in the core 3DS.
I think plugin technology is the way to go, but some of the prices seem high to
some people. I would buy some plugins if they were lower in price, and I
understand prices are high because sales are low. Penello is the most
outrageous in my opinion, but there are others. MeshPaint is getting raves
lately, but $500 is just to much for me to buy it. I think $300 is a good price
point for most plugins, the problem is the trend is going toward the $500-600
range.
It is looking like 3DS is the render engine you use for your plugins. This
reminds me of AutoCAD, a CAD engine that is limited in usefulness until you add
a arch/mech package that runs several thousand dollars.
<<cost of plug-ins I think plugin technology is the way to go, but some of the
prices seem high to some people. I would buy some plugins if they were lower in
price>>
Yes, indeed,
Some of these packages are over-priced. I wonder if the market can
support some of the costlier ones. Many users are hobbyists, and don't make
any money with their systems. Its real tough on them. But, you just gotta have
Bones and Meshpaint, and then you need …..etc…it's an addiction for many of
us. Sigh.
Sanford
Philippe,
Sorry, there is no cheap way to get this software. Metaballs is
totally different from Animation master and you cannot make the same kinds of
models. Metaballs is fascinating by itself for the wierd shapes you can get.
Animation master is much harder to use but worth the struggle. Get Playmation
if you are short of funds. It is the same Animation Master and will export
DXF, but it doesn't have IK or decals..Use 3DS for that.
Playmation models are cool, but Bones can trash them if you are not careful.