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#CFIG386 3DS for PRO

43 messages in this thread
#12054From: Rock RichardsonApr 9, 1992 4:27 PM
after reading the manual about trying to use animator pro, Im confused. i have 32 megs of ram understand that i have to useCFIG386 3DS [D [D [D [D command but not sure what physical addresses to use also the manual says to use 2megs is that enough? any help on the correct command would be useful. I hav have qemm386. thansk Rock,
#12126From: Yost GroupApr 10, 1992 10:00 AM
You should be able to do a: CFIG386 3DS.EXE -maxvcpi 30000000 That will reserve 2Mb for AA Pro. – G
#12152From: Rock RichardsonApr 10, 1992 12:27 PM
Thanks for the reply, I have run into a problem using my BCD 5000 and the 3dr2. I put vtr-device = vtpadi in the 3ds.set i use a targa+ and have the render-device = rdpadi i have the set staset rdpadi = rdptplus1.exp and set vtpadi = vtpbcd.exp the vtp and rdp files are in the correct path and the proble is that when i try to intialize in the vtr setup box the COMPUTER MONITOR scrambles on me and locks up the sytems. I have no problem rendering scenes to the targa board and outside the 3ds2 program i can lay images to tape via the bcd5000. Any suggestions as to what may cause the scrambled computer screen. The video card is a speedstar and there is no pass thru connetor. thanks in advance and although i just recieved my copy i am awe struck Rock,
#12167From: Greg LoveriaApr 10, 1992 2:26 PM
Rock… Have you added the device driver targap.sys with the following switches in your config.sys file? device=c:\tplus\targap.sys b0 md i220 d6 (assuming that your I/O address for the frame buffer is at 0x200). There's some additional info on setting the Targa+ tmode utilities on page 51 of the 3DSr2 install/performance manual. – Greg
#12199From: Rock RichardsonApr 10, 1992 9:48 PM
My targa seems to work fine and I think i have narrowed the problem down to the fact that if i set up the vtr setup menu before i do anything else after entering the 3dshell then it will work,however when i try to load a program from the load menu , nothing appears under the files. however i can type in a file that i know exsists and it will appera and i can render it using the vtr in 3r2. if i pull up a file first then go to the vtr setup then the computer monitor scrambles and locks up. Did I make myself clear (im confused). I've spent the last 7 hours working on this. Rock
#12217From: Greg LoveriaApr 11, 1992 4:21 AM
Rock. I know the feeling. I've spent the last two days getting a Targa 16 up and running correctly (the first problem with the RCPADI drivers was fairly simple, Gary Yost and Kevin from CSA here helped me fix that one in less than a day). The remainder of the time has been spent getting the Diaquest controller to sync to the Targa 16 in composite mode. I've been dropping frames (had some bad SMPTE code and had to restripe the tape) and lastly the Sony VO-5850 deck has been making the edits ok, but the animation frames have been coming out in monochrome. I've finally narrowed down the problem. The signal coming directly off the T16 on the composite preview monitor is rock steady, however when I put the VTR in the loop, the signal ghosts very badly. (I should have noticed this from the beginning, but I didn't). I either have a deck that is way out/off of signal specs or b)there is so much RF in the room that it's causing the composite signal to shift radically at the VTR. I'm going to check both signals (pre-VTR and post VTR) coming from the T16 card this weekend with a borrowed waveform monitor. I'll bet the post-VTR signal looks like garbage. Next step, I'm going to try sheilding the deck by extending the cables and placing the deck about 20' away from the CPU. If that does not work, it's back to the repair shop for this VTR for signal realignment. Regarding your lock up problem… I've worked with BCD contollers in the past, but only using Topas. What it sounds like you're having is a conflict between 3DS's VTRPADI exp driver and the BCD controller's TSR drivers. On the Diaquest controllers, you can force their TSR to stay in base memory (below 640) while the .exp (correct me I'm wrong here Gary) driver loads high. See if you can force the BCD TSR to load low (on the BCD-500 controller an .exe file (5KECHO) loads the TSR, where in memory I don't know. You might use QuarterDeck Manifest to see where it's residing. Reboot, the machine and then start 3DS2 with your VTRPADI.exp loaded. Shell to DOS and use Manifest to see where the VTRPADI.EXP is sitting in memory. You'll probably find that it overlaps the BCD TSR.
#12219From: Greg LoveriaApr 11, 1992 4:56 AM
(Continuation of the BCD/VTRPADI problem Rock Richardson is having). Use QEMM to a) load the BCD TSR high (or force it low if you can) b) use QEMM to exclude the area of ram that the BCD driver uses by setting it in your config.sys statement. Hope this helps… – Greg
#12227From: Yost GroupApr 11, 1992 10:49 AM
Greg, I think you're probably correct in your analysis of Rock's problem. It's most likely a memory conflict in low-RAM somewhere. QEMM to the rescue again? On another subject, I'm amazed that you're using a Targa16 to review our renderer! It's very disappointing, actually. We put so much work into making a beautiful true-color renderer, and you're using it with 15 bits of color (only 32 shades of RG and B). ARGH… Isn't there any way Truevision or another company will lend you a 24-bit card for at least the duration of the review? – G
#12267From: CSA/CAApr 11, 1992 8:44 PM
Gary, I agree with you that Greg L. using a Targa 16 is hardly fair to your product. 3D Studio certainly does an excellent job displaying in 16-bit, but using the composite encoder directly off a Targa 16 (particularly if it's the older model dual-sandwich) is a shame. At least the DQ-50P supplies sync. Kevin Krell – Computer Support Associates
#12290From: Greg LoveriaApr 12, 1992 8:52 AM
Gary… I think if Rock plays around with moving his BCD TSR's into high memory (or low), it will end the memory conflict with the .exp drivers. Yes, QEMM again! <g> Regarding the Targa16… I * always * use an AT Vista hooked via RGB to my 21" Nanao multifreq monitor. The Targa16 was a sideline experiment to check composite out (what actually set me on to this little jaunt was the ability to set the renderer color depth buttons in the System Options pulldown menu). Way, way back (before I had an RGB to NTSC encoder and was using – ahem – Topas), the only board available was the T16. My first animations (around 1987/88) were done using composite out and got sync directly from the T16 in port. (As Kevin puts it: `composite isn't pretty'; especially at these color depths). I plan on giving 3DSr2 an extensive workout in many different configurations. I've got the AT Vista, a Targa+64 and a Matrox MG-3D Ultra. The Ultra should be interesting, as they have just released 24/32 bit drivers for 3DS. I can generate models in AutoCADr11 using AME, shade them and animate them in realtime, export them as a DXF or SLD file, then leave the Acad shell directly back into 3DSr2 and import the pieces of the overall model directly in for final texture mapping of the objects. I've also tested with Hercules' Graphics Station cards and have been playing around with the extra 8-bits of alpha using Ron Scott's Hi-Res QFX. I've got some extra lead time on this piece and I'm savoring every strange configuration I can dream up for your new release. (So far everything is going swell… – except for my little problem with the T16 composite experiment, which does work now). This, plus all the new goodies you've packed in, is making this a great experience! – greg
#12308From: Yost GroupApr 12, 1992 11:24 AM
Ah HAH! You're definitely set… I had no idea you were so well equipped! – G
#12325From: Greg LoveriaApr 12, 1992 5:47 PM
Thanx Gary. I just wanted to alleviate your fears that the software was not going to be tested on anything other than a T16. Wouldn't do that. – Greg
#12333From: CSA/CAApr 12, 1992 6:59 PM
Greg, Do you find the drivers for the Hercules Graphic Station a bit disappointing? Everyone I've spoken to says they'll only do 16-bit, regardless of Hercules' having promised 24-bit drivers would be provided. Kevin Krell – Computer Support Associates
#12719From: Kenneth Elliott [CAM TM]Apr 16, 1992 8:40 AM
Greg, I'm under the impression that PharLapp loads the .EXP drivers, so they could be anywhere. Should *not* be a conflict with the driver *location*, but there might be one due so *side effects* of the driver. Ken ///
#12249From: Jeff RichardsonApr 11, 1992 3:50 PM
Greg, we've used a TARGA 16, Diaquest, *and* the VO-5850 deck for earlier animations. The results were surprisingly good. One thing to check is that you are **NOT** using both the RGB and Composite signals out of the Targa 16 at the same time. The signal strength from the TARGA 16 will NOT allow this. We still use the Diaquest and VO-5850, but have upgraded to a TARGA 64+. Next step is a PVW-2800…… -Jeff
#12268From: CSA/CAApr 11, 1992 8:44 PM
Jeff, Of course with the PVW-2800, you'll have to go with a DQ422 (serial). Kevin Krell – Computer Support Associates
#12312From: Jeff RichardsonApr 12, 1992 12:50 PM
I'm hoping to find a software controller that will work, instead of another Diaquest board. Any recommendations? -Jeff
#12334From: CSA/CAApr 12, 1992 6:59 PM
Jeff, I'd go with the Diaquest, but you could look into the following software controllers to see if they'll support the deck: Chase Technologies – SoftVTR International Coprorate Video Inc. – Animaster 415/426-8230 Kevin Krell – Computer Support Associates
#12341From: CSA/CAApr 12, 1992 7:49 PM
Gee, I didn't know line noise could *TRANSPOSE* characters. Remeber, the Diaquest hardware has pretty well proven its reliability and industry-wide support, at a cost of $2380, versus the software-only approaches (usually less capable, for instance ability to grab images) for $995. While I'm sure many would not view the $1400 difference as minor, I feel that it is. Kevin Krell – Computer Support Associates
#12292From: Greg LoveriaApr 12, 1992 9:11 AM
Wow Jeff… You just proved my point. There really * are * real-life configurations that I'm trying to test out. (I take it that you used composite directly off the T16 for your animations?) You've got me on the PVW-2800… My feeble memory fails me. – Greg
#12313From: Jeff RichardsonApr 12, 1992 12:50 PM
Yup, my partner had the TARGA 16 for a few years already…..we got 3DS, purchased a used 5850/5800 suite from the local university, added a Diaquest, and……we were doing cheap animations for industrial level work. Word of mouth kept us busy enough that we've been able to add two 486's a TARGA 64 and a few other goodies……enough to interest the local TV stations……now we just haul a portable 386 w/TARGA 64 to the studio and dump onto their 1". We don't have a controller to run their deck, but the sequences are usually only 2 seconds or so (60 frames), so we've written a batch file to load the saved TGA files to the frame buffer and wait until we hit the "any" key, before loading the next. While the particular frame is loaded, the deck operator just hits their edit key. Do this 60 times and it's done! Cheap, effective, and not too time consuming. They get the quality they need and we…..get paid! -Jeff P.S. the SONY PVW-2800 is an entry level BetaCAM SP without all the bells and whistles of the more expensive models. Apparently the recording quality and transport is quite comparable to the expensive units.
#12327From: Greg LoveriaApr 12, 1992 5:53 PM
Portable animation… Bring the whole shabang right to the studio's 1". I like that idea! BTW: I seem to remember seeing a msg a few posts back about the PVW-2800 having problems with head clogs, mechanism problems when you beat on it for single frame edits. Might be worth looking into before you expend the dollars (I personally don't have any experience with that deck). – greg
#12361From: Jeff RichardsonApr 12, 1992 10:48 PM
Yes, I just read through that thread about the reported problems with the PVW2800. One guy swears against them, while another says that after the no-charge upgrades they've been excellent, so……I guess we'll hold on a bit longer to see some further reports. -Jeff
#12299From: Steve T CahillApr 12, 1992 9:46 AM
Be carefull about the PVW series their have been alot of prolbems with them! Sony has been doing upgrades to them, they are having prolbems with head clogging, jammed tapes, ect. If you like I can upload a message thread from the BP forum disscusing these prolbems. Let me know. Regards Steve
#12314From: Jeff RichardsonApr 12, 1992 12:50 PM
Thanks Steve! I'd appreciate seeing that thread…..I should get over there more often! Please upload the thread here, or to me via email if you prefer. Thanks! -Jeff P.S. are the upgraded units considered "fixed"?
#12342From: Steve T CahillApr 12, 1992 8:22 PM
Jeff, Here is the message thread. I tried to upload this earlier, but I am having trouble with the "/split" command in Tapcis, so I will try again, and if it does not work I will upload it in parts to you. Regards Steve
#12343From: Steve T CahillApr 12, 1992 8:22 PM
[Continued] [More]
#12384From: CSA/CAApr 13, 1992 12:03 PM
Steve, If you're going to bring over a thread, you might want to kill the # signs. It's sort of weird to see message headers that don't match the ADESK forum sections. Kevin Krell – Computer Support Associates
#12280From: Rock RichardsonApr 11, 1992 9:36 PM
Thanks, I will try to play with it somemore. It seems that the better the software gets the more equiptment that you need and the more problems you have with conflicts. Such a vicious circle. Hope you get everything sync. together soon. So far The BCD ADI is the only major problem i've run into and usuallly if it can go bad it will with me so i consider myself lucky. Good luck Rock
#12296From: Greg LoveriaApr 12, 1992 9:26 AM
Rock… Please let us know how you fare with the BCD ADI conflicts. Hope some of the suggestions helped. Good Luck. – Greg
#12364From: Mark ChambersApr 12, 1992 11:52 PM
Rock- I havn't installed the ship version of R2 yet so I don't know if the dissappearing files have been fixed or not. Apparently not if your having trouble with them. Bob Howard and I both informed John S. at ADesk of the problem and he was looking into it. However, the workaround I've come up with is to initialize the VTR (This seems to be what makes the files dissappear) and then shell out to Dos and reenter R2. Voila, the files are back and you can pick them. -Mark
#12449From: Rock RichardsonApr 13, 1992 9:41 PM
Mark, I used qemm and re-intialized with the new drivers and although its still not perfect the screen doesnt scramble if i load a file first, but when i l wwent to load a file after intializing the bcd adi the mesh directory listed about30 files all with the same name. when i triedto load one of them then the system crashed. I quite and went back to the tutorials, almost through them and its a lot more fun doing the tutorials than running down confi problems. Let me know if your haveing the same problem with the latest version. Rock,
#12687From: Mark ChambersApr 15, 1992 8:42 PM
Rock- I'll let you know as soon as I have time to load up the shipping version. I know I have that problem now with the beta release I've been using. Have you tried to shell out to Dos and then reenter R2? That seems to bring the correct file names up and everything seem to work OK. Let me know. -Mark
#12704From: Yost GroupApr 16, 1992 12:59 AM
Rock, I want to reitterate that this is a BCD DRIVER problem, not a problem with the 3DS code. You're going to have to get the BCD people to fix it, unfortunately. – G
#12723From: Rock RichardsonApr 16, 1992 9:24 AM
I understand and I am working in that direction. The BCD people seem very anxious to work it out and I'm sure that it will be done. On a nother note I have just finished the tuturiols and am truly amazed at all the new gadgets at my disposal. I have been working with the noise.sxp and have applied it to a large flat rectangle which i spin on its center. the camera is located just below the rectangel to give the impression of the sky moving overhead very fast. the Noise images seems to give me diffenent lines of contrast almost like waves. I thought that the noise.sxp would give random patterns. Would animating the Noise.sxp change the liner patterns? I am sure your tired of hearing about how great your upgrade is but fact is fact Thanks, Rock
#12728From: Yost GroupApr 16, 1992 10:19 AM
I'm glad you're staying on top of the BCD people. It really isn't that hard to write a driver that works correctly, so it shouldn't be long. Regarding noise.sxp… the sample version of noise.sxp that ships with 3DSr2 has a "periodic" component to it. We've recently finished a completely random version that will be included in a collection of IPAS SXP files that I hope will be available by mid-to-late summertime. Great news that you're having fun with the new tutorials. Enjoy! – G
#12178From: CSA/CAApr 10, 1992 4:37 PM
Rock, I hope you will change your setup to SET RDPADI=RDPTPLUS.EXP (note your message had a 9-character filename + the extension. Kevin Krell – Computer Support Associates
#12200From: Rock RichardsonApr 10, 1992 9:50 PM
my spelling may be off but the setup is exact.(refere to previous thread) Rock
#12191From: Yost GroupApr 10, 1992 7:42 PM
Your message was very hard to read. I think you said that you've got a set statement that reads: set staset rdpadi = rdptplus1.exp That's not going to work for a number of reasons, including the wrong set statement and a nine-character .exp filename. Beyond that, if you have specific questions about the bcd adi driver (or any adi driver, for that matter), you're going to have to go directly to the manufacturer for support. I don't have one of those controllers and have no idea how to help you with it. – G
#12202From: Rock RichardsonApr 10, 1992 9:53 PM
i have been on the phone for most of the day with BCD and they are checking it out. they did mention that you guys called about a problem about file not showing up (meshes) but thought that the problem was taken care of. (refer to my previous thread) Rock
#12228From: Yost GroupApr 11, 1992 10:51 AM
I don't understand what you mean by the sentence: "they did mention that you guys called about a problem about file not showing up (meshes) but thought that the problem was taken care of." I have never called the BCD people. I understand your frustration, but I know very little about specific controllers and can't help you much. (I wish I could.) Greg's suggestion to use QEMM to move your display memory HIGH is a very good one. Rock, let me tell you how we implemented the VTPADI interface for VTR controllers within 3D Studio. First, we took all the functionality that was in our internal Diaquest interface and we broke that out into a new ADI type. Then, as a test, we used the Diaquest VTPADI driver that works with Animator Pro's FLITAPE as an example. Once we got the VTPADI interface working perfectly with the Diaquest VTPADI driver, we knew we had a working interface. At that point, we sent out betas to the various VTR controller companies. To be perfectly honest, since these companies had never written ADI drivers before, they've been floundering around a little. I expect it'll take them a little while longer to get it right. But that's THEIR problem, not ours. That's why we went to the trouble to get the VTPADI interface right. If I had to worry about DRIVERS, I'd never be able to sleep at night. – G
#12282From: Rock RichardsonApr 11, 1992 9:45 PM
I understand your position. and dont get me wrong i think that the program is great but i thaought youd be interested in learning about specific problems so that IF they can be corrected they will be. If its entirely a porblem with the BCD people then maybe you guys can work together to fix it. I can certainly live with it like it is. I just endered 420 frame. I just added the CD rom (works perfectly) the arga+ (works perfectly). Thats a milestone for me to have everything work correctly on the first try. I'll check the low memor conflcit (which will probably fix it) thanks again on a supurb product Rock
#12297From: Greg LoveriaApr 12, 1992 9:34 AM
Gary, regarding ADI drivers for controllers… Maybe there's another driver product `lurking' in the wings here from Jake Richter's company, Panacea. Eh? – greg