#Mega Chip 2000
3 messages in this thread
I'm upgrading to 3.1 from 2.0 and my sales rep. said that I may need a Megachip
2000. I need to check what kind of chip I have currantly (my system is used).
What are the benifits of this chip. Can I get by without the chip for a while.
How can I check to see what I've got now. (I assume that 2 meg means that I
have all I need)
Wes
You can do 3.1 with your 1 meg Agnus, but you'll be limited. Upgrade to the
Megachip as soon as you can afford to. With 1 Meg chip ram you'll have
problems running a full complement of DVE's and even then, some of the more
complex ones like the spinning planet or cube or even the screen flyaway's with
the drop shadow won't run. Also, look for problems running anything else while
you've got a project running, either multitasking other software or running the
paint module or the CG module of the Toaster. Again, you CAN run it but it's
kind of a pain.
Later, Jim
You can enter a shell and type "avail" (no quotes) and hit return. This command
will report the amount of chip memory (in bytes).
I've used MegaChips in both our 2000-based Toaster systems for a long, long
time (Pre-Toaster 2.0), with only one problem way back when. The first
MegAChip board I got was "Toasting" Super (2MB) Agnus chips. I sent it back to
DKB and they replaced it, including the chip free of charge. That's what I
call service.
Operationally speaking, our need for the 2MB Chip came about when I was
genlocking some DPaint anims over 24-bit Toaster backgrounds. Both the anims
and the backgrounds changed alot, so I was easiest to have both the Toaster and
DPaint running. Without the extra chip RAM, they wouldn't run together. I'd
definatley recommend getting a MegAChip as soon as you can afford it, and as I
hear, it's necessary for Toaster 3.1.
Hope this helps!
Trent K. Johnson
ReAnimators